Strange issue in initializing a jit.gl.mesh

Jadie Rage's icon

I'm scratching my head trying to figure out why I have to send two bangs to get a jit.gl.mesh to initialize and render correctly. Here is a patcher demonstrating this strangeness. Can anybody advise? Easy workaround, but is this a bug?

Thanks,
James

Max Patch
Copy patch and select New From Clipboard in Max.

Wesley Smith's icon

yep. seems to be a little glitch there. Thanks for the patch.
There's no workaround that I can think of right now aside from the
double bang. This is a bug.
wes