Strange issue in initializing a jit.gl.mesh

Sep 16, 2008 at 6:46am

Strange issue in initializing a jit.gl.mesh

I’m scratching my head trying to figure out why I have to send two bangs to get a jit.gl.mesh to initialize and render correctly. Here is a patcher demonstrating this strangeness. Can anybody advise? Easy workaround, but is this a bug?

Thanks,
James

– Pasted Max Patch, click to expand. –
#39715
Sep 16, 2008 at 6:56am

yep. seems to be a little glitch there. Thanks for the patch.
There’s no workaround that I can think of right now aside from the
double bang. This is a bug.
wes

#140072

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