Strange issue in initializing a jit.gl.mesh
I'm scratching my head trying to figure out why I have to send two bangs to get a jit.gl.mesh to initialize and render correctly. Here is a patcher demonstrating this strangeness. Can anybody advise? Easy workaround, but is this a bug?
Thanks,
James
Max Patch
Copy patch and select New From Clipboard in Max.
yep. seems to be a little glitch there. Thanks for the patch.
There's no workaround that I can think of right now aside from the
double bang. This is a bug.
wes