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		<title>Cycling 74  &#187;  Topic: Strange problem with poly~ and active voices</title>
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		<pubDate>Thu, 20 Jun 2013 04:58:56 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/strange-problem-with-poly-and-active-voices/#post-64288</guid>
					<title><![CDATA[Strange problem with poly~ and active voices]]></title>
					<link>http://cycling74.com/forums/topic/strange-problem-with-poly-and-active-voices/#post-64288</link>
					<pubDate>Sun, 09 Sep 2012 10:09:36 +0000</pubDate>
					<dc:creator>oivindi</dc:creator>

					<description>
						<![CDATA[
						<p>I have made a pretty complex patch (for me), which uses poly~. I&#8217;ve noticed that the patch eats up about 80% of the CPU upon launch. After some looking around, I found that the cause is that the 25 voices I have assigned to poly~ all seems to be active.</p>
<p>However, after playing a lot of random notes, so that every poly~ voice gets muted after it&#8217;s finished playing, the CPU goes down to around 0.5 or 0.6%.</p>
<p>How can I make all voices mute upon launch of the patch?</p>
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					<guid>http://cycling74.com/forums/topic/strange-problem-with-poly-and-active-voices/#post-231819</guid>
					<title><![CDATA[Re: Strange problem with poly~ and active voices]]></title>
					<link>http://cycling74.com/forums/topic/strange-problem-with-poly-and-active-voices/#post-231819</link>
					<pubDate>Sun, 09 Sep 2012 10:19:18 +0000</pubDate>
					<dc:creator>KrisW</dc:creator>

					<description>
						<![CDATA[
						<p>Yes they are active :( and i dont know why .<br />
all you should do is to [loadbang] a massage [mute 1] to [thispoly] . so it can close those unused voices at initialization process .</p>
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					<guid>http://cycling74.com/forums/topic/strange-problem-with-poly-and-active-voices/#post-231820</guid>
					<title><![CDATA[Re: Strange problem with poly~ and active voices]]></title>
					<link>http://cycling74.com/forums/topic/strange-problem-with-poly-and-active-voices/#post-231820</link>
					<pubDate>Sun, 09 Sep 2012 10:28:58 +0000</pubDate>
					<dc:creator>Ploki</dc:creator>

					<description>
						<![CDATA[
						<p>It&#8217;s well documented in the reference for ~poly. Just put a loadmess mute 1 in the patcher and you should be fine!</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/strange-problem-with-poly-and-active-voices/#post-231821</guid>
					<title><![CDATA[Re: Strange problem with poly~ and active voices]]></title>
					<link>http://cycling74.com/forums/topic/strange-problem-with-poly-and-active-voices/#post-231821</link>
					<pubDate>Sun, 09 Sep 2012 14:12:45 +0000</pubDate>
					<dc:creator>oivindi</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks! A &#8220;loadmess mute 1&#8243; to thispoly~ solved it!</p>
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