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		<title>Cycling 74  &#187;  Topic: stutter on loading</title>
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		<pubDate>Tue, 18 Jun 2013 15:27:14 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/stutter-on-loading/#post-52797</guid>
					<title><![CDATA[stutter on loading]]></title>
					<link>http://cycling74.com/forums/topic/stutter-on-loading/#post-52797</link>
					<pubDate>Mon, 18 Oct 2010 04:45:40 +0000</pubDate>
					<dc:creator>jhdkfj39929</dc:creator>

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						<![CDATA[
						<p>I have a slide show that loads images into GL textures. I was loading my images directly from the drive first and the display stuttered on every load, even with very small images. Following the recommendations on these forums, I made a quicktime movie from my images and load them into textures as frames, I also preload the movie to ram first. With small images this seems to help (or maybe it is just in impression). But I need to use 1280&#215;1024 images and they stutter visibly.</p>
<p>Is there something that can be done? Any particular way to compress/setup them within quicktime or to load them into max?</p>
<p>Thank you for the advice.</p>
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					<guid>http://cycling74.com/forums/topic/stutter-on-loading/#post-189819</guid>
					<title><![CDATA[Re: stutter on loading]]></title>
					<link>http://cycling74.com/forums/topic/stutter-on-loading/#post-189819</link>
					<pubDate>Mon, 18 Oct 2010 17:43:09 +0000</pubDate>
					<dc:creator>JATom</dc:creator>

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						<p>hello jitter fellow,</p>
<p>a question first for understanding:<br />
how can still images stutter ?</p>
<p>my experience with movies is.<br />
jitter always stutter, even if you use<br />
the &#8220;movie bank&#8221; from Andrew Benson.<br />
<a href="http://cycling74.com/2009/09/23/the-video-processing-system-part-4/" rel="nofollow">http://cycling74.com/2009/09/23/the-video-processing-system-part-4/</a><br />
this patch tries to preload the first 2 second into ram,<br />
and play the rest from harddisk.<br />
but this does not work. you always have 8 &#8211; 10 stills<br />
after loading. playback hangs from 200ms &#8211; 300ms<br />
but its better than nothing.</p>
<p>using asyncread instead of read to load clips<br />
in the jit.qt.movie object is also better.</p>
<p>the best solution for me is load everything<br />
into ram with the loadram message.</p>
<p>but this it only possible, if your all your clips are fitting<br />
into ram.</p>
<p>to cycling team:<br />
it would be great, if the frame preload would work<br />
seamlessly. i think its a smart idea only load the first frames.<br />
but 8-10 stillframes at the begining is a nogo in most cases.</p>
<p>it would be great to have a 64 bit version to load everything into ram.</p>
<p>hope it helps,<br />
tom</p>
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					<guid>http://cycling74.com/forums/topic/stutter-on-loading/#post-189820</guid>
					<title><![CDATA[Re: stutter on loading]]></title>
					<link>http://cycling74.com/forums/topic/stutter-on-loading/#post-189820</link>
					<pubDate>Tue, 19 Oct 2010 03:25:29 +0000</pubDate>
					<dc:creator>jhdkfj39929</dc:creator>

					<description>
						<![CDATA[
						<p>Thanks. Well, my still frames are assembled into one movie file. I load them into textures one by one, with frame message. They are all loaded into RAM. At every load, there is a pause. They are pretty big. Actually, it is better now with</p>
<p>;<br />
jitter glreadback fbo</p>
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