subtex?

Jul 31, 2008 at 3:44pm

subtex?

hi all.

i’ve been trying to wrap my head around how the new subtex features in
jit.gl.texture work, so i can use a non-javascript solution for 3d
buffers, and i’m completely confused.

does anyone have any other patches using this capability, aside from
the almost completely opaque subtex.3d patch?

i have quite a few questions.

1) is a shader required to access individual subtex layers?
2) can i do cross-sections?
3) are there more hidden, undocumented aspects to this?

j

#39080
Jul 31, 2008 at 7:42pm

I remember feeling the same way after looking at that subtex patch….. anybody have some other examples… push push;-)

t

#137098
Aug 2, 2008 at 1:54pm

is there anyone at all who is using this capability? that was a
pretty resounding silence.

wes? rob? luke? andrew?

On Jul 31, 2008, at 11:44 AM, joshua goldberg wrote:

> hi all.
>
> i’ve been trying to wrap my head around how the new subtex features
> in jit.gl.texture work, so i can use a non-javascript solution for
> 3d buffers, and i’m completely confused.
>
> does anyone have any other patches using this capability, aside from
> the almost completely opaque subtex.3d patch?
>
> i have quite a few questions.
>
> 1) is a shader required to access individual subtex layers?
> 2) can i do cross-sections?
> 3) are there more hidden, undocumented aspects to this?
>
> j

#137099
Aug 6, 2008 at 9:01am

Man, that subtex.3d thing is awesome… I’ll post more samples soon.
JS

On 2-Aug-08, at 9:54 AM, joshua goldberg wrote:

> is there anyone at all who is using this capability? that was a
> pretty resounding silence.
>
> wes? rob? luke? andrew?
>
> On Jul 31, 2008, at 11:44 AM, joshua goldberg wrote:
>
>> hi all.
>>
>> i’ve been trying to wrap my head around how the new subtex
>> features in jit.gl.texture work, so i can use a non-javascript
>> solution for 3d buffers, and i’m completely confused.
>>
>> does anyone have any other patches using this capability, aside
>> from the almost completely opaque subtex.3d patch?
>>
>> i have quite a few questions.
>>
>> 1) is a shader required to access individual subtex layers?
>> 2) can i do cross-sections?
>> 3) are there more hidden, undocumented aspects to this?
>>
>> j
>

#137100

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