hi there, really simple patch using phasor~ to drive play~. Not sure why this is clicking and glitching on my system, it seems to have something to do with the fact that I am using the "1n @lock 1" argument to keep the phasor~ in sync with the global transport. You’ll need to have the global transport up and running for this patch to work, any feedback regarding this problem being replicated/not present on other systems would be appreciated as would any advice or workarounds, many thanks!
----------begin_max5_patcher---------- 488.3ocyVtsTqBCEF9Z3oHStzo6NIToG7J84vwwIEBsQgDFRXrpi8YWxJE10 Jsk1ondSB7SN7u9XsH7tuGdtZEWiQ2ftG448tumGHYE71buGNisJJkoggg4u EyhViG3djHFDUye5eAiGUqJKyDxTtAlQv+EUklZUxF0blIZoPt3wBdjw4iYj gjAn.Zns65lVzC1Y7guusYPGcaFWqYK30FyvWAaBtfmmxh3sFFzZ0DkzHYYb 3Y2UHXomP.R2ZQzh2fEgFLrNtciz7ZN2EzXL5g8ijINJ.fIDZoSOShH4uTEl eCH4KYZUwZDUhtMUE8Lh1FaBI+JrQKVHq1fCQnQNpPbcV5TkBQtrLRHSTqQw EkY5Vfy0SOQ1PakMSOQ1jjpXF7.DNUng9FgtbwAYJML7KPczvvKOTuZMhzBM oSC+qlp4JFotpwQA8ATp93zq6OSiRFeQR05O1LAXyjw8QU37xjDdwgnC8hPm fysPbNStnCPxwnYyZkQvzqJok6d3LrbV8uBNsprHp1IMT.QarQLWaDRlQnja MJ62rPjlAsTDGykae7blHNWIjlMtXOuG6pofsa7Q7DT4uky6aS41Oxwbksl6 GDUvQsG2U638d2U1eNpCrh9i5pce2ztqf+O8OpqN2r8pa9v+SPS75hC -----------end_max5_patcher-----------
Having played with this for the last hour or so I’ve finally found a solution, by selecting "in audio interrupt" in the DSP status box. Any ideas why this would stop audio glitches? I thought this only improved timings.
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