Sync Rotation of gl.gridshape to gl.mesh?
Hey, how can I sync the rotation of the gl.gridshape to update the gl.mesh in a 2D Environment?
I have the gridshape with @matrixoutput 1 connected to the gl.mesh object and it syncs it position perfectly, but I can't figure out how to make the gl.mesh follow the rotation of the gridshape.
Would be glad if someone can help me out here.
Thanks,
Imbie
please post a simple patch showing your attempt.
you may want to simply send rotation messages to both objects, or you may want matrixoutput mode 2.
thanks Rob, matrixoupt mode 2 did the trick.
Max Patch
Copy patch and select New From Clipboard in Max.
Attached the patch if anyone else needs a solution for the problem.