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		<title>Cycling 74  &#187;  Topic: sync video and audio</title>
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		<pubDate>Thu, 20 Jun 2013 01:24:34 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/sync-video-and-audio/#post-66854</guid>
					<title><![CDATA[sync video and audio]]></title>
					<link>http://cycling74.com/forums/topic/sync-video-and-audio/#post-66854</link>
					<pubDate>Mon, 04 Mar 2013 13:02:33 +0000</pubDate>
					<dc:creator>serenwen</dc:creator>

					<description>
						<![CDATA[
						<p>Hey guys,<br />
so I have a Max patch producing some sounds, and I have to synchronize those sounds with a video. I remember there is a sync object for external sources but it&#8217;s obviously not working with video so do u have any suggestion about how I can do it?<br />
Cheers</p>
<p>Serena</p>
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					<guid>http://cycling74.com/forums/topic/sync-video-and-audio/#post-240646</guid>
					<title><![CDATA[Re: sync video and audio]]></title>
					<link>http://cycling74.com/forums/topic/sync-video-and-audio/#post-240646</link>
					<pubDate>Mon, 04 Mar 2013 16:40:01 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
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						<p>it depends on what objects you are using to play the sounds, and how you want them to sync.</p>
<p>if you are using sfplay~, and the video and soundfiles are the same length, you can take the millisecond signal output of sfplay~, convert it do floats (snapshot~), convert it to seconds (divide by 1000.0), and convert it to a frame for the video (multiply by the FPS of the loaded video).</p>
<p>so if you&#8217;re two seconds into your sound file, and your movie is 30 FPS, 2 * 30 = 60, send the message frame 60 to your qt.movie.</p>
<p>you should trigger the snapshot~ with the same metro you use to play the video, and set the metro interval to the FPS of your video.</p>
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