synchronized audio loops

Apr 12, 2006 at 9:56pm

synchronized audio loops

hi. first time posting. i guess i’ll introduce myself. i’m harlan, i’m 16 and i’m a total electronic music/performance art/sound installation nut. i’m just starting to learn max/msp and jitter and s far i’m really really liking it. so…

heres the deal. i’m working on a live setup. i’ve gotten pretty far but now i need to make the audio loops im using perform like they would in, say, ableton live. i just need to have them go at the same speed and be synchronized, retaining pitch doesnt matter. currently im just fiddling around with a sitar loop and some fubar’d glitchy break and they refuse to line up. i tried building a midi clock but that didnt seem to work, even though i was probably doing something terribly wrong. anybody care to lend a helping hand?

#25394
Apr 13, 2006 at 7:32am

groove-sync.pat

in

/examples/sampling

cheers
ms

#74724
Apr 13, 2006 at 8:38am

Hi harlan,

A) what objects are you using to play these loops
B) are they two different lengths?

your best bet is to have some sort of master sync such as a phasor~
object driving two wave~s. if you need to cut one in half, multiply
it by two and use the modulo object.

and as always: don’t reinvent the wheel if you don’t have to. if
ableton live does it right, use it.

other than that I relinquish the floor to a more senior poster.
-matt

#74725
Apr 13, 2006 at 7:04pm

to sync 2 message events for audio (for example
bangs or some “start” message), _first convert
this message to a signal, _then split it for
more-than-one signal event.

the [click~] object can be very handy, but you
also use steady signals switching between 0. and 1.
to trigger the playing of multiple audio events.

-110

#74726

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