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		<title>Cycling 74  &#187;  Topic: synchronizing transport across a LAN</title>
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		<pubDate>Wed, 19 Jun 2013 02:32:13 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-40497</guid>
					<title><![CDATA[synchronizing transport across a LAN]]></title>
					<link>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-40497</link>
					<pubDate>Fri, 24 Oct 2008 07:32:03 +0000</pubDate>
					<dc:creator>Adam Murray</dc:creator>

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						<p>I want to have a few computers running Max patches on a LAN and synchronize timing with the transport system. One computer will be the master transport.</p>
<p>I was thinking every beat or half/quarter beat I can broadcast the current bars/beats/ticks to all other computers using [mxj net.maxhole]. Anyone have any success/failures with this approach? What kind of latency am I going to be dealing with? Probably I need to worry about a wired vs. wireless LAN.</p>
<p>What if I want to use timepoints on the remote machines? I can&#8217;t guarantee the bars/beats/ticks broadcast message will arrive in a timely fashion or even guarantee that it will arrive at all, but on a LAN it should be ok, right?</p>
<p>I wonder if it&#8217;s best to have each computer run it&#8217;s own transport so it won&#8217;t miss timepoints, but synchronize with the broadcasted time whenever it is received. Even then, drift and errors may occur and I&#8217;m not sure how to deal with it. I guess I will just have to try and see.</p>
<p>Any tips, suggestions, success stories, etc?</p>
<p>Thanks in advance.</p>
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					<guid>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-143368</guid>
					<title><![CDATA[Re: synchronizing transport across a LAN]]></title>
					<link>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-143368</link>
					<pubDate>Sat, 25 Oct 2008 17:38:00 +0000</pubDate>
					<dc:creator>Just Phil</dc:creator>

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						<p>i&#8217;m interested in the solution to this as i have a similar problem.</p>
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					<guid>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-143369</guid>
					<title><![CDATA[Re: synchronizing transport across a LAN]]></title>
					<link>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-143369</link>
					<pubDate>Sat, 25 Oct 2008 18:03:32 +0000</pubDate>
					<dc:creator>Hjalte Bested Møller</dc:creator>

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						<p>I&#8217;d like the transport to be able to sync to a clicktrack, like the sync~ object does !</p>
<p>This is by far the best way to sync between computers in max,- everything else is quite jittery. Audiorate ! </p>
<p>And it&#8217;s easy, just one audiocable from comp to comp&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-143370</guid>
					<title><![CDATA[Re: synchronizing transport across a LAN]]></title>
					<link>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-143370</link>
					<pubDate>Sun, 26 Oct 2008 00:35:56 +0000</pubDate>
					<dc:creator>Wetterberg</dc:creator>

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						<p></p>
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					<guid>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-143371</guid>
					<title><![CDATA[Re: synchronizing transport across a LAN]]></title>
					<link>http://cycling74.com/forums/topic/synchronizing-transport-across-a-lan/#post-143371</link>
					<pubDate>Sun, 26 Oct 2008 02:14:27 +0000</pubDate>
					<dc:creator>kjg</dc:creator>

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						<p>Quote: spleef wrote on Sat, 25 October 2008 20:03<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> This is by far the best way to sync between computers in max,- everything else is quite jittery. Audiorate ! <br />
> <br />
> And it&#8217;s easy, just one audiocable from comp to comp&#8230;<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>if you go this route, you might want to compensate for the i/o buffers and converter latencies, from comp to comp.</p>
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