Forums > MaxMSP

Table object deleting – data storage help


ben
December 9, 2006 | 2:27 am

i aim to interpate LCD data to be stored for synth manipulation later.

i have sent individual colours for the LCD to Tables to be dumped to COL object (or suggestion of better way) for dumping later. I wish to take away the other colours from whats has already been painted so that in the end i will have a full list for what is on the LCD currently not what has been painted over.

My aim is to make a synthesis of the finished image, so when you’ve finished painting you click play and it makes a sound file.

Any help would be fantastic, thank you

Ben



jml
December 9, 2006 | 10:35 pm

if you had an example, it would make it easier to help.
without one, i would suggest that you use
[counter][pack][coll]

using these three objects, you should be able to grab your messages to LCD and store them one-by-one into counter.

hth,
jl



ben
December 10, 2006 | 7:22 pm

I wish to use the data drawn onto the LCd to control a synth later (on play back). is there anyway to delete data from repective tables – each colour is sent to a table and tables compared so that they show the last compiled data is what is on the screen at the moment rather than the performance of all colours…?

cheers


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