texgroup and mutiple 3d object

Nov 2, 2010 at 11:01pm

texgroup and mutiple 3d object

Hi,
I’m spreading several 3d objects on my scene thanks to jit.gl.multiple ad jit.gl.model. For better control on my texturing, my .obj contain several groups so I’m using the drawmode 0 attribute.
Then I would like to manage my texturing by changing “texgroup” informations of each occurences. Is it possible to do that in my jit.gl.multiple object? I know that position , scale, rotation and global texture can be easily controled, but how about “texgroup” ?
thanks for any help.

#53067
Nov 3, 2010 at 7:05am

i ended up using a poly~ to draw individual groups instead of jit.gl.multiple, I guess you could do that also

#190842
Nov 3, 2010 at 8:53pm

Ok thanks.
I can’t really find relevant example of using poly for multiple instanciation.
could you lead me toward example?
I studied the helpfile but can’t really get it.

#190843
Nov 7, 2010 at 11:27am

sorry it took me so long to answer, was away from the computer

save as polyModel:

– Pasted Max Patch, click to expand. –

main patch

– Pasted Max Patch, click to expand. –
#190844
Nov 7, 2010 at 10:15pm

No problem, thanks for your example.
I achieved to create what I desired in the meantime.
I was so stupid, I was looking at the {poly} object instead of {poly~}
The poly~ help file was clear indeed, But thanks anyway for your reply…. it’s allways interesting to look at new examples.

#190845

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