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texgroup and mutiple 3d object

November 2, 2010 | 11:01 pm

Hi,
I’m spreading several 3d objects on my scene thanks to jit.gl.multiple ad jit.gl.model. For better control on my texturing, my .obj contain several groups so I’m using the drawmode 0 attribute.
Then I would like to manage my texturing by changing "texgroup" informations of each occurences. Is it possible to do that in my jit.gl.multiple object? I know that position , scale, rotation and global texture can be easily controled, but how about "texgroup" ?
thanks for any help.


November 3, 2010 | 7:05 am

i ended up using a poly~ to draw individual groups instead of jit.gl.multiple, I guess you could do that also


November 3, 2010 | 8:53 pm

Ok thanks.
I can’t really find relevant example of using poly for multiple instanciation.
could you lead me toward example?
I studied the helpfile but can’t really get it.


November 7, 2010 | 11:27 am

sorry it took me so long to answer, was away from the computer

save as polyModel:

– Pasted Max Patch, click to expand. –

main patch

– Pasted Max Patch, click to expand. –

November 7, 2010 | 10:15 pm

No problem, thanks for your example.
I achieved to create what I desired in the meantime.
I was so stupid, I was looking at the {poly} object instead of {poly~}
The poly~ help file was clear indeed, But thanks anyway for your reply…. it’s allways interesting to look at new examples.


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