textbutton causes fatal crash when saving preset
Is there anyone who can say this doesn’t happen and it’s just me? I tried making a patch with nothing but a preset and textbutton object now, just to be sure. After saving a preset, Max crashes so bad I have to reboot.
This has been true since at least Max v6.03, and I thought it would get fixed eventually, but it’s still happening. Maybe it’s just me, but it seems a rather fundamental problem.
cant reproduce here (max614-osx1068)
although i do sometimes have nasty things which seems (according to crashlogs) to be caused by a textedit button, in a patch with opengl jitter (unreproducable)
Thank you, that helps isolate the problem. Could it be a bug with Windows 7? I have had the problem on both 32-bit and 64-bit versions of Windows 7.
hi, I’m getting problems with saving a preset if there’s a filtergtaph in the same patch, I’ve built test patchers to try all additions until adding a filtergtaph and then trying to save a preset causes a crash…
i know not exact same issue as you but i’m wondering if theres a bug in the preset in current builds?
best of luck
Hmm. I forgot to mention it is with textbutton in ‘toggle’ mode that is causing a crash. I tried this in Max 6.03, 6.05 on 32-bit Windows 7, and on 6.12 and 6.15 in 64-bit Windows 7. At first I thought it was me was doing something wrong, then I made a patch with nothing but a textbutton in toggle mode and a preset object. Shift-clicking on the preset caused the crash. I never tried with filtergraph.
To follow up on this, textbutton in toggle mode still causes a crash if the patch contains a preset object and one attempts to store a preset. However it works with pattrstorage without crashing, if pattrstorage does not have a preset object linked to it.
A substitute does exist. It is possible to use the tab object as a toggle button with text over it.