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		<title>Cycling 74  &#187;  Topic: Texture displays differently when using matrixoutput on jit.gl.model</title>
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		<link>http://cycling74.com/forums/topic/texture-displays-differently-when-using-matrixoutput-on-jit-gl-model/feed</link>
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		<pubDate>Wed, 19 Jun 2013 22:06:03 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/texture-displays-differently-when-using-matrixoutput-on-jit-gl-model/#post-36665</guid>
					<title><![CDATA[Texture displays differently when using matrixoutput on jit.gl.model]]></title>
					<link>http://cycling74.com/forums/topic/texture-displays-differently-when-using-matrixoutput-on-jit-gl-model/#post-36665</link>
					<pubDate>Tue, 01 Apr 2008 15:22:39 +0000</pubDate>
					<dc:creator>Bas van der Graaff</dc:creator>

					<description>
						<![CDATA[
						<p>Hi Board,</p>
<p>A problem i stumbled across while using jit.gl.model is that the texture looks different when turning matrixoutput on. Looks somewhat like the texture is only rotated or wrapped, but I&#8217;m not sure how exactly. Is there a way to either fix this, or make a workaround (do a 2d operation on the texture or texture planes? As I&#8217;ll be using logos and text it&#8217;s essential that the texture is displayed correctly.</p>
<p>I&#8217;ve been wanting to add some jit.gl.models to my 3d scenes. The app I&#8217;ve built is a modular effects stacker. I do understand that the matrixoutput of jit.gl.gridshape, jit.gl.nurbs, jit.gl.videoplane is very different from the matrixoutput of jit.gl.model. That&#8217;s why i don&#8217;t use the same effects for both of them. But it would be nice to have some effects for the models as well, so that&#8217;s why i want to use the matrixoutput attribute.</p>
<p>Thanks, Bas.</p>
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					<guid>http://cycling74.com/forums/topic/texture-displays-differently-when-using-matrixoutput-on-jit-gl-model/#post-125946</guid>
					<title><![CDATA[Re: Texture displays differently when using matrixoutput on jit.gl.model]]></title>
					<link>http://cycling74.com/forums/topic/texture-displays-differently-when-using-matrixoutput-on-jit-gl-model/#post-125946</link>
					<pubDate>Fri, 04 Apr 2008 12:43:01 +0000</pubDate>
					<dc:creator>Mattijs</dc:creator>

					<description>
						<![CDATA[
						<p>Quote: Bas van der Graaff wrote on Tue, 01 April 2008 17:22<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
> Hi Board,<br />
> <br />
> A problem i stumbled across while using jit.gl.model is that the texture looks different when turning matrixoutput on. </p>
<p>I can reproduce. I guess this classifies as a bug?</p>
<p>Mattijs</p>
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					<guid>http://cycling74.com/forums/topic/texture-displays-differently-when-using-matrixoutput-on-jit-gl-model/#post-125947</guid>
					<title><![CDATA[Re: Texture displays differently when using matrixoutput on jit.gl.model]]></title>
					<link>http://cycling74.com/forums/topic/texture-displays-differently-when-using-matrixoutput-on-jit-gl-model/#post-125947</link>
					<pubDate>Fri, 04 Apr 2008 12:55:16 +0000</pubDate>
					<dc:creator>nesa</dc:creator>

					<description>
						<![CDATA[
						<p>I can reproduce as well&#8230;<br />
But besides fixing this bug, it would be cool if we could access jit.gl.models internal jit.gl.texture objects, like sendinput for jit.gl.slab&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/texture-displays-differently-when-using-matrixoutput-on-jit-gl-model/#post-125948</guid>
					<title><![CDATA[Re: Texture displays differently when using matrixoutput on jit.gl.model]]></title>
					<link>http://cycling74.com/forums/topic/texture-displays-differently-when-using-matrixoutput-on-jit-gl-model/#post-125948</link>
					<pubDate>Fri, 04 Apr 2008 13:07:54 +0000</pubDate>
					<dc:creator>Bas van der Graaff</dc:creator>

					<description>
						<![CDATA[
						<p>Okay, I got a little bit further. Using a separate texture will al least allow the texture to look the same regardless of the matrixoutput attribute. Downside of this approach is that I now need to get the texture file from the .obj file. Also, only one group is drawn, namely the last one to enter jit.gl.mesh. Using a poly~ should solve this, but i think it&#8217;s a lot of work just to get something like this working.</p>
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