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texture error (jit.gl.material quetion)

March 4, 2013 | 10:49 am

Hi

I am sure I texture the model in 3dmax properly, and it looks all alright in it, but I find a error part when I turn this cup in max/msp (there's a bar code alike result behind the cup), anyone please? many thanks and sorry about my English…

L

[attachment=216472,5102]

Attachments:
  1. .jpg

March 4, 2013 | 5:03 pm

nice texture!

the following patch works for me with the apple.obj model file, and your texture file.

if you want to use materials with this non-automatic, matrixoutput drawing technique, you have to enable @material_mode 3 on your jit.gl.model, and set @auto_material 0 on your jit.gl.mesh.

– Pasted Max Patch, click to expand. –

March 5, 2013 | 4:24 am

Hi Rob, thanks! this is an real antique, I am making an interface for a museum ;)

but sorry, the texture i gave you is wrong, this is the right one and it still has bar code at the back….
also i m making obj and texture from another computer, do you know how to correct these error messages?

jit.gl.model: can't find texture D:3DMAX
jit.gl.model: could not create texture

thank you again

L

[attachment=216578,5103]

Attachments:
  1. .jpg

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