texture error (jit.gl.material quetion)

Abao's icon

Hi

I am sure I texture the model in 3dmax properly, and it looks all alright in it, but I find a error part when I turn this cup in max/msp (there's a bar code alike result behind the cup), anyone please? many thanks and sorry about my English...

L

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Rob Ramirez's icon

nice texture!

the following patch works for me with the apple.obj model file, and your texture file.

Max Patch
Copy patch and select New From Clipboard in Max.

if you want to use materials with this non-automatic, matrixoutput drawing technique, you have to enable @material_mode 3 on your jit.gl.model, and set @auto_material 0 on your jit.gl.mesh.

Abao's icon

Hi Rob, thanks! this is an real antique, I am making an interface for a museum ;)

but sorry, the texture i gave you is wrong, this is the right one and it still has bar code at the back....
also i m making obj and texture from another computer, do you know how to correct these error messages?

jit.gl.model: can't find texture D:3DMAX
jit.gl.model: could not create texture

thank you again

L

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