a texture applied to a plane
a grid evenly placed
I send x,y coordinates, it takes the point of the grid which is the closest of x,y and I can drag that point, deforming the texture rendering (in a plane only)
I tried to inspire me from this http://www.cycling74.com/forums/topic.php?id=18017 but not sure it is the right path.
I also tried to use the Day 11′s patch ( http://cycling74.com/2012/02/06/gen-patch-a-day/2/ ) and instead of using the jit.noise which generates random deformation, I tried to feed a matrix with current grid position … not really nice.
anyone would point me to a lead to the patch architecture I’d need to design ?
basicaly, it would be : I need to alter the mesh related to the plane on which I apply the texture
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