May 27, 2006 at 4:59pm
I can’t get mipmapping to work on my computer. I’m using power-of-two
@mipmap linear or nearest generates the following error: “jit.gl.texture:
I guess bilinear and trilinear are not supported by my videocard because I
I’m animating photos and the quality of the pictures is important. Scaling
I’m using jitter 1.5.2 + nvidea go6800 (forceware 84.25)
May 27, 2006 at 9:35pm
Unfortunately, the filter attribute of jit.gl.texture is broken in
For image scaling, one could write a decent quality texture scaling
Hope this helps.
May 27, 2006 at 10:21pm
That’s too bad. I’ll see if I have the time to get the shader thing working
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