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		<title>Cycling 74  &#187;  Topic: texture with alpha channel and gridshape</title>
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		<link>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/feed</link>
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		<pubDate>Wed, 19 Jun 2013 04:20:05 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-66168</guid>
					<title><![CDATA[texture with alpha channel and gridshape]]></title>
					<link>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-66168</link>
					<pubDate>Sat, 26 Jan 2013 04:44:21 +0000</pubDate>
					<dc:creator>FineCutBodies</dc:creator>

					<description>
						<![CDATA[
						<p>i was trying to solve this in the last few hours, browsing the forum, but i couldnt&#8230;</p>
<p>all i would like is to map a PNG file (with alpha chanel included) to a gridshape (plane) and see throught the holes where alpha is totally transparent and don&#8217;t see throught where i dont have the alpha mask&#8230; i can make the texture transparent, but can&#8217;t make the alpha channel working in the PNG file&#8230; </p>
<p>first i tried to use it without material, but couldn&#8217;t solve it&#8230; then found some advices and tried with a noise texture and material&#8230;</p>
<p>if you check this picture: <a href="https://dl.dropbox.com/u/1276843/transparency.jpg" rel="nofollow">https://dl.dropbox.com/u/1276843/transparency.jpg</a></p>
<p>you can see the diffuse map in the material is perfectly shows the alpha, but on the gridshape no alpha is used&#8230;.</p>
<p>any help would be much appreciated :)</p>
<p>Kevin</p>
						]]>
					</description>

					
					
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				<item>
					<guid>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-238168</guid>
					<title><![CDATA[Re: texture with alpha channel and gridshape]]></title>
					<link>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-238168</link>
					<pubDate>Sat, 26 Jan 2013 05:54:34 +0000</pubDate>
					<dc:creator>tobiasros</dc:creator>

					<description>
						<![CDATA[
						<p>i can not see your image, since my vpn seems to be blocked again in China, but sounds you want something like that:</p>
<div><span id="toggle238168-0" class="patchtoggle" onmousedown="toggleMaxPatch('post238168-0', 'er238168-0');">&#8211; Pasted Max <span id="maxversion238168-0"></span> Patch, click to <span id="er238168-0">expand</span>. &#8211;</span> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  width="110" height="14" class="clippy" ><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="scale" value="noscale" /><param NAME="FlashVars" value="copied=copied!&#038;copyto=copy to clipboard"/><param name="bgcolor" value="#FFFFFF"/><param name="wmode" value="opaque"/><embed src="/wp-content/plugins/bbpress-copy-compressed/clippy.swf"  width="110" height="14"   name="clippy"  quality="high"  allowScriptAccess="always"  type="application/x-shockwave-flash"  pluginspage="http://www.macromedia.com/go/getflashplayer"  FlashVars="text=----------begin_max5_patcher----------%0A973.3ocyX0rjahCD9r8SgJN63R%2B.FHmbtm2fsRMkLzwVyBRDP1dljJu6KRBx%0A3Y8r.Cig0kqBgZjEc%2Bot%2B5t4WKW3sS8DT4g9L5uPKV7qkKVXEYDrnY9Bub9S%0AIY7J6x7jvY0tG8V4djFdRaE%2BnPude158khzpC7B.oK4xJz1L9yPIhh15jVjw%0Ak.Z6tLPl9.H402fHnsoPg9P6bLZqYaOVBnbd0e29pJ35jCB49GJgDsSiIgAq%0ACVgXDeyP.gsFuBQhWiQeq4O8ckTWI9IXVOgrNHNfDE17L4wbgLCzV6h7hP0Q%0AcqTZiTQp0HqM7OQ7tXqk7b6V68kRAOq8ItMP%2BbA3TSC37PNWWJdxaExyC8My%0A598xklKq9X3dlhmtiK22AJEvhs3RPfYXC1bkh%2Bu.IZ8iGL9PtFeXiAfrVvnf%0AkbnphuGtBWJAdJ5mmAw5hAANQaLCQAtIuSvgNXvAOBvYb.ShJOGj5q.luV6v%0Af3RjHuF1PmE5CHdVwA9mRNvkRH6ys%2BiLgDRTGk5Ksv2.A8iBMQeDK3TOXmwX%0A8Cgeub%2BNiH76wiCeMnRYc.pyZjVKeD0bcpCzHg2IAZUfteLg5XeX1vrZejQP%0AQO3nLJY1hx5NaXcDUZFL.vIxl4JjbC8XdiTWzQw9L5LVcRMmJpN.UqyUm5Gd%0A1XQm33Ilad1bZLdGEmExT04NLdpIJo1fYVd0Hbax6%2BX8iyIfEMAG0cDF3rSW%0A4fccT6xdDZGhYSaf.azTmqlFhhShTP4pMtWfpgxfPboaimpZdSTYpR26DuN1%0AO.GGsxbGgERCL24iCi7Y0u7Kd2Wlexey%2BSkJ2EwiW%2BEx3JEj4OCYpH336jTU%0Ascb0z1lQSrceg1xKJxdFUB0tmIP%2BvWiiIMH5d0wjwFoe49rGZfoIgG3GZS5P%0AQc6wYJUAhzOIPrqZJxloktjbm0yqFsq9GTxq.ztdyo3pFOL7FhQ9WiQwefLJ%0AsiVK5OBtkH1OxAcoB4iqCmSzhSP2dWVbaikLjNtZRGLCXvr1DS2bfkfLEJao%0A.e82n581UrCCiirfH1xENjdhGYg82rxYr5m0H%2BWeTPqIZj%2BZzsRcrLocKahC%0APuXkoPkVH4ZgRdwZnuZMGDoof7xd6yEoEJgTW0VHrM.tNL9k8UTYNVrH.9M8%0ACdO5K8Cpu2Vsg0i1XXimI0IX.Glwyl1vHCPcLegs4RevCQeXym9L.0YFcdnC%0A43hNeGWzgbbMevi4y20u2y7oNCJ3J59RersXNWJDNdJC2cIdq605DTV0rmVc%0Aot.lGcs6rYkcpP5lZ2w5dZOIZWezRyt86k%2BCm76esC%0A-----------end_max5_patcher-----------&#038;copied=copied!&#038;;copyto=copy to clipboard"  bgcolor="#ffffff"  wmode="opaque" /> </object></div>
<div id="post238168-0" style="display:none;visibility:hidden;" >
<div class="patchtoggleInfo"><small>Copy <b>all</b> of the following text.Then, in Max, select <em>New From Clipboard</em>.</small></div>
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<p> [attachment=213329,4949]</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-238169</guid>
					<title><![CDATA[Re: texture with alpha channel and gridshape]]></title>
					<link>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-238169</link>
					<pubDate>Sat, 26 Jan 2013 12:31:01 +0000</pubDate>
					<dc:creator>FineCutBodies</dc:creator>

					<description>
						<![CDATA[
						<p>thanx Tobias, it seems the gridshape&#8217;s &#8220;@layer 2&#8243; is the key for me, if i leave that on 0 then not working properly, but with any higher value it&#8217;s perfect&#8230; could you help me what&#8217;s this about? the text in the reference isn&#8217;t too helpful :D</p>
<p>&#8220;Object layer number (default = 0) When in automatic mode, the layer number determines he rendering order (low to high). Objects in the same layer have no guarantee which will be rendered first.&#8221;</p>
<p>anyways thanx for ur patch, works great :)</p>
<p>Kevin</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-238170</guid>
					<title><![CDATA[Re: texture with alpha channel and gridshape]]></title>
					<link>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-238170</link>
					<pubDate>Sat, 26 Jan 2013 12:43:03 +0000</pubDate>
					<dc:creator>tobiasros</dc:creator>

					<description>
						<![CDATA[
						<p>the layer is about the order in which gl.objects are rendered (first layer 0, then layer 1 and so on&#8230;), but just think about it similiar to the layers in photoshop: standart layer is 0 (you can think of it as your &#8220;background layer&#8221;), higher numbers are on top (aka in front) of lower numbers&#8230;   </p>
<p>also note that depth_buffering is disabled and blend_mode enabled for this to work in that way&#8230;.</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-238171</guid>
					<title><![CDATA[Re: texture with alpha channel and gridshape]]></title>
					<link>http://cycling74.com/forums/topic/texture-with-alpha-channel-and-gridshape/#post-238171</link>
					<pubDate>Mon, 28 Jan 2013 21:42:39 +0000</pubDate>
					<dc:creator>FineCutBodies</dc:creator>

					<description>
						<![CDATA[
						<p>Yeah, thanx! I understand how layers are rendered, just not clear how this affects te alpha channel render. In the attached patch if i use layer higher than 0 for the plane, then it works perfectly&#8230; and sometimes if i use 0 as the plane layer it works well, but i guess because randomly it&#8217;s rendered in the right order&#8230; but i don&#8217;t get why the alpha channel is rendered well, if the layer is higher than 0and not, if it&#8217;s 0.</p>
<p>also need the depth buffer enabled, as it doesnt work if it&#8217;s disabled&#8230; then it covers other objects, what it shouldnt&#8230; but luckyly it works with depth buffer enabled :)</p>
<p>Also attached a PNG what&#8217;s used by the path&#8230;</p>
<p>thanx for your help again and in advance!</p>
						]]>
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