Forums > Jitter

texture with alpha layer in GL scene

March 2, 2009 | 4:23 pm

i’m struggling to get the alpha layer of png files i’m using as textures to work as expected… it’s probably something quite simple that i keep on missing, but at the moment it seems like it’s not drawing correctly.

there are 2 possible causes i can think of at the moment:

1. wrong blend mode applied to objects / texture

2. something to do with draw order, which i’m not sure how to tackle when using jit.gl.multiple… (draw raw?)

any insights would be greatly appreciated, i have attached the patch in zip format, with demo png file for texture.

justin


March 2, 2009 | 9:29 pm

i think what you want is blend_mode 6 7 and depth_enable 0


March 3, 2009 | 12:22 am

thanks! i was going round in circles… < pun intended // sadly Wink >


Viewing 3 posts - 1 through 3 (of 3 total)