The 8 Bit Sound

Dec 18, 2009 at 1:22am

The 8 Bit Sound

Hi, beginner here.

I’m interested in making a synth that creates that distinct “Nintendo” sound, but I’m not quite sure where to start. There seems to be quite a few standalone programs and plugins that can simulate the classic 8 bit sound, but I want to incorporate this into a Unity/MSP project to create the sounds dynamically as opposed to using samples. Any tips?

Here’s an example of the kind of sound I’m going for:
http://bit.shifter.net/audio/bit_shifter_-_hexadecimal_genome.mp3
As far as I know, Bit Shifter uses hardware samples.

#47268
Dec 18, 2009 at 9:09am

kyle buza has done some externals that emulate sound chips from various game consoles.
i found them to be quite useful to get that typical sound.

http://mmonoplayer.com/mspexternals.php

#170026
Dec 18, 2009 at 5:28pm

wel its mostly square or sawtooth waves, at 8 bits (obviously) and just some step sequecing

#170027
Dec 18, 2009 at 10:22pm

There are, of course, the objects degrade~ and lp.nn~, that will do generic bit-resolution reduction. If you want the 4.38-bit sound you’ll need the latter of the two.

#170028

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