Forums > Jitter

the quest for framerate- hardware recommendations?

January 12, 2008 | 6:57 pm

i have a Really Big Client.

RBC would like me to make a live jitter animation in which two movies
of resolution 1920×720 are blended.

the first machine purchased for the project was an xp32 machine:
computer is a graphics workstation built by boxx (http://boxxtech.com)
using a Tyan S2696 Tempest i5000XT motherboard, #D1798-120 Revision
1.2. Processor: 4 dual 2.0Ghz Xeon processors. gpu is an nvidia
quattro FX 1700.

playing 2 photojpeg/high/25fps compressed files, mixing in gl with
co.average.jxs and using @colormode uyvy and the cc.uyvy2rgba.lite.jxs
shader resulted in a 15fps result in my jit.gl.videoplane
@transform_reset 2. that’s basically unacceptable. the movies are
both playing off of a RAID 0 drive system, which took a split second
to copy 150MB. i don’t think the bottleneck is the hard drive.

using the same method, without the uyvy conversion shader, on my 2.16
core2duo macbook pro (it’s got a geforce 8600M GT), boosted me up to
25fps.

as far as i am concerned, nothing less than 30fps is going to be
really acceptable for this project, and i’m going to look quite bad in
my client’s eyes if i don’t pull this off.

i spec’d out the new mac pros, and i found out something interesting
from one of the apple store geniuses: the baseline graphics card for
the new machines- the ATI Radeon HD 2600 XT- is not going to be
substantially faster at all than my macbook. the 2nd tier card- the
NVIDIA GeForce 8800 GT- will be a screamer, but this card is not going
to be available *anywhere* for 4 weeks. and i need to build this
system in a week. the top tier card- the $2500+ plus NVIDIA Quadro FX
5600- is basically too much money even for the client.

so i am in a bind. i am getting incredibly bad performance from a
machine i originally believed would be up to the task, and a machine
that i am now certain can do what i want it to do will not be
available to the market in time. i would prefer that the total cost
of the setup not exceed $3500 US.

can anyone (josh? anton? wes?) make a rock-solid recommendation for a
system/motherboard/GPU/programming technique which will be able to
help me with the results i need?

thanks everybody for the attention. i am definitely in a bind, and
your help will be very appreciated.

j


January 12, 2008 | 8:41 pm

Not of much use perhaps, but did you consider slightly scaling down the resolution of the movies, rendering them to planes in a 1920×720 window, applying a subtle over-all blur shader? It would feel hi-res, only a bit too woolly, which in some cases might even be a desirable effect.

Mattijs


January 12, 2008 | 8:48 pm

hi joshua, mybe you tried it allready mybe you ddint. benchmark Dekram uyvy
storing patch.
it gave me some much needed extra fps.

http://www.cycling74.com/forums/index.php?t=msg&goto=121838#msg_121845

its not voodoo, vade

On Jan 12, 2008 8:57 PM, joshua goldberg wrote:

> i have a Really Big Client.
>
> RBC would like me to make a live jitter animation in which two movies
> of resolution 1920×720 are blended.
>
> the first machine purchased for the project was an xp32 machine:
> computer is a graphics workstation built by boxx (http://boxxtech.com)
> using a Tyan S2696 Tempest i5000XT motherboard, #D1798-120 Revision
> 1.2. Processor: 4 dual 2.0Ghz Xeon processors. gpu is an nvidia
> quattro FX 1700.
>
> playing 2 photojpeg/high/25fps compressed files, mixing in gl with
> co.average.jxs and using @colormode uyvy and the cc.uyvy2rgba.lite.jxs
> shader resulted in a 15fps result in my jit.gl.videoplane
> @transform_reset 2. that’s basically unacceptable. the movies are
> both playing off of a RAID 0 drive system, which took a split second
> to copy 150MB. i don’t think the bottleneck is the hard drive.
>
> using the same method, without the uyvy conversion shader, on my 2.16
> core2duo macbook pro (it’s got a geforce 8600M GT), boosted me up to
> 25fps.
>
> as far as i am concerned, nothing less than 30fps is going to be
> really acceptable for this project, and i’m going to look quite bad in
> my client’s eyes if i don’t pull this off.
>
> i spec’d out the new mac pros, and i found out something interesting
> from one of the apple store geniuses: the baseline graphics card for
> the new machines- the ATI Radeon HD 2600 XT- is not going to be
> substantially faster at all than my macbook. the 2nd tier card- the
> NVIDIA GeForce 8800 GT- will be a screamer, but this card is not going
> to be available *anywhere* for 4 weeks. and i need to build this
> system in a week. the top tier card- the $2500+ plus NVIDIA Quadro FX
> 5600- is basically too much money even for the client.
>
> so i am in a bind. i am getting incredibly bad performance from a
> machine i originally believed would be up to the task, and a machine
> that i am now certain can do what i want it to do will not be
> available to the market in time. i would prefer that the total cost
> of the setup not exceed $3500 US.
>
> can anyone (josh? anton? wes?) make a rock-solid recommendation for a
> system/motherboard/GPU/programming technique which will be able to
> help me with the results i need?
>
> thanks everybody for the attention. i am definitely in a bind, and
> your help will be very appreciated.
>
> j
>


January 12, 2008 | 8:51 pm

unacceptable, alas. we’ve got small text in those movies.

having done a little bit more research, it may actually be that a
Geforce card in the XP system might give me better results, as the
Quadro line is more oriented towards rendering completion in CAD
environments than shoving textures in gaming.

i think that i’m going to get a geforce 8800 for the PC today, and
compare frame rates.

On Jan 12, 2008, at 3:41 PM, Mattijs Kneppers wrote:

>
> Not of much use perhaps, but did you consider slightly scaling down
> the resolution of the movies, rendering them to planes in a 1920×760
> window, applying a subtle over-all blur shader? It would feel hi-
> res, only a bit too woolly, which in some cases might even be a
> desirable effect.
>
> Mattijs
>


January 12, 2008 | 9:07 pm

that’s interesting. i’m running the footage through that machine
now. wouldn’t i have to force the halved horizontal resolution on the
jit.qt.movie, though, for the real improvement?

On Jan 12, 2008, at 3:48 PM, yair reshef wrote:

> hi joshua, mybe you tried it allready mybe you ddint. benchmark
> Dekram uyvy storing patch.
> it gave me some much needed extra fps.
> http://www.cycling74.com/forums/index.php?t=msg&goto=121838#msg_121845
>
> its not voodoo, vade
>
>
> On Jan 12, 2008 8:57 PM, joshua goldberg
> wrote:
> i have a Really Big Client.
>
> RBC would like me to make a live jitter animation in which two movies
> of resolution 1920×720 are blended.
>
> the first machine purchased for the project was an xp32 machine:
> computer is a graphics workstation built by boxx ( http://
> boxxtech.com)
> using a Tyan S2696 Tempest i5000XT motherboard, #D1798-120 Revision
> 1.2. Processor: 4 dual 2.0Ghz Xeon processors. gpu is an nvidia
> quattro FX 1700.
>
> playing 2 photojpeg/high/25fps compressed files, mixing in gl with
> co.average.jxs and using @colormode uyvy and the cc.uyvy2rgba.lite.jxs
> shader resulted in a 15fps result in my jit.gl.videoplane
> @transform_reset 2. that’s basically unacceptable. the movies are
> both playing off of a RAID 0 drive system, which took a split second
> to copy 150MB. i don’t think the bottleneck is the hard drive.
>
> using the same method, without the uyvy conversion shader, on my 2.16
> core2duo macbook pro (it’s got a geforce 8600M GT), boosted me up to
> 25fps.
>
> as far as i am concerned, nothing less than 30fps is going to be
> really acceptable for this project, and i’m going to look quite bad in
> my client’s eyes if i don’t pull this off.
>
> i spec’d out the new mac pros, and i found out something interesting
> from one of the apple store geniuses: the baseline graphics card for
> the new machines- the ATI Radeon HD 2600 XT- is not going to be
> substantially faster at all than my macbook. the 2nd tier card- the
> NVIDIA GeForce 8800 GT- will be a screamer, but this card is not going
> to be available *anywhere* for 4 weeks. and i need to build this
> system in a week. the top tier card- the $2500+ plus NVIDIA Quadro FX
> 5600- is basically too much money even for the client.
>
> so i am in a bind. i am getting incredibly bad performance from a
> machine i originally believed would be up to the task, and a machine
> that i am now certain can do what i want it to do will not be
> available to the market in time. i would prefer that the total cost
> of the setup not exceed $3500 US.
>
> can anyone (josh? anton? wes?) make a rock-solid recommendation for a
> system/motherboard/GPU/programming technique which will be able to
> help me with the results i need?
>
> thanks everybody for the attention. i am definitely in a bind, and
> your help will be very appreciated.
>
> j
>


January 13, 2008 | 12:47 am

?

On Jan 12, 2008, at 3:48 PM, yair reshef wrote:

>
> its not voodoo, vade
>


January 13, 2008 | 12:50 am

1) did you try the omega drivers like we had suggest earlier?
2) does the drive run both movies fine through QT , both at once?
3) have you tried any other environments? can you verify that the
openGL is working fine, or that your shaders are not falling back to
software rendering decapitating your framerate?

Try one movie straight RGB, no @colormode stuff and go from there?

On Jan 12, 2008, at 1:57 PM, joshua goldberg wrote:

> i have a Really Big Client.
>
> RBC would like me to make a live jitter animation in which two
> movies of resolution 1920×720 are blended.
>
> the first machine purchased for the project was an xp32 machine:
> computer is a graphics workstation built by boxx (http://
> boxxtech.com) using a Tyan S2696 Tempest i5000XT motherboard,
> #D1798-120 Revision 1.2. Processor: 4 dual 2.0Ghz Xeon processors.
> gpu is an nvidia quattro FX 1700.
>
> playing 2 photojpeg/high/25fps compressed files, mixing in gl with
> co.average.jxs and using @colormode uyvy and the
> cc.uyvy2rgba.lite.jxs shader resulted in a 15fps result in my
> jit.gl.videoplane @transform_reset 2. that’s basically
> unacceptable. the movies are both playing off of a RAID 0 drive
> system, which took a split second to copy 150MB. i don’t think the
> bottleneck is the hard drive.
>
> using the same method, without the uyvy conversion shader, on my
> 2.16 core2duo macbook pro (it’s got a geforce 8600M GT), boosted me
> up to 25fps.
>
> as far as i am concerned, nothing less than 30fps is going to be
> really acceptable for this project, and i’m going to look quite bad
> in my client’s eyes if i don’t pull this off.
>
> i spec’d out the new mac pros, and i found out something interesting
> from one of the apple store geniuses: the baseline graphics card
> for the new machines- the ATI Radeon HD 2600 XT- is not going to be
> substantially faster at all than my macbook. the 2nd tier card- the
> NVIDIA GeForce 8800 GT- will be a screamer, but this card is not
> going to be available *anywhere* for 4 weeks. and i need to build
> this system in a week. the top tier card- the $2500+ plus NVIDIA
> Quadro FX 5600- is basically too much money even for the client.
>
> so i am in a bind. i am getting incredibly bad performance from a
> machine i originally believed would be up to the task, and a machine
> that i am now certain can do what i want it to do will not be
> available to the market in time. i would prefer that the total cost
> of the setup not exceed $3500 US.
>
> can anyone (josh? anton? wes?) make a rock-solid recommendation for
> a system/motherboard/GPU/programming technique which will be able to
> help me with the results i need?
>
> thanks everybody for the attention. i am definitely in a bind, and
> your help will be very appreciated.
>
> j


January 13, 2008 | 7:21 am

how is it going?
btw.
in the quest for my next graphic card.
i’m curious about readback performance of current gpu.
i found this benchmark for glReadPixels. cant get it to compile on my win
machine. as i dont understand c class dependencies
i get alot of
[.Dev-Cppstffmain.cpp `GL_BGR' was not declared in this scope ]
if someone can direct me to the source of the problem i’d be very happy.
http://mrl.nyu.edu/~ajsecord/downloads.html< http://mrl.nyu.edu/%7Eajsecord/downloads.html>
very last link

On Jan 13, 2008 2:50 AM, vade wrote:

> 1) did you try the omega drivers like we had suggest earlier?
> 2) does the drive run both movies fine through QT , both at once?
> 3) have you tried any other environments? can you verify that the
> openGL is working fine, or that your shaders are not falling back to
> software rendering decapitating your framerate?
>
> Try one movie straight RGB, no @colormode stuff and go from there?
>
> On Jan 12, 2008, at 1:57 PM, joshua goldberg wrote:
>
> > i have a Really Big Client.
> >
> > RBC would like me to make a live jitter animation in which two
> > movies of resolution 1920×720 are blended.
> >
> > the first machine purchased for the project was an xp32 machine:
> > computer is a graphics workstation built by boxx (http://
> > boxxtech.com) using a Tyan S2696 Tempest i5000XT motherboard,
> > #D1798-120 Revision 1.2. Processor: 4 dual 2.0Ghz Xeon processors.
> > gpu is an nvidia quattro FX 1700.
> >
> > playing 2 photojpeg/high/25fps compressed files, mixing in gl with
> > co.average.jxs and using @colormode uyvy and the
> > cc.uyvy2rgba.lite.jxs shader resulted in a 15fps result in my
> > jit.gl.videoplane @transform_reset 2. that’s basically
> > unacceptable. the movies are both playing off of a RAID 0 drive
> > system, which took a split second to copy 150MB. i don’t think the
> > bottleneck is the hard drive.
> >
> > using the same method, without the uyvy conversion shader, on my
> > 2.16 core2duo macbook pro (it’s got a geforce 8600M GT), boosted me
> > up to 25fps.
> >
> > as far as i am concerned, nothing less than 30fps is going to be
> > really acceptable for this project, and i’m going to look quite bad
> > in my client’s eyes if i don’t pull this off.
> >
> > i spec’d out the new mac pros, and i found out something interesting
> > from one of the apple store geniuses: the baseline graphics card
> > for the new machines- the ATI Radeon HD 2600 XT- is not going to be
> > substantially faster at all than my macbook. the 2nd tier card- the
> > NVIDIA GeForce 8800 GT- will be a screamer, but this card is not
> > going to be available *anywhere* for 4 weeks. and i need to build
> > this system in a week. the top tier card- the $2500+ plus NVIDIA
> > Quadro FX 5600- is basically too much money even for the client.
> >
> > so i am in a bind. i am getting incredibly bad performance from a
> > machine i originally believed would be up to the task, and a machine
> > that i am now certain can do what i want it to do will not be
> > available to the market in time. i would prefer that the total cost
> > of the setup not exceed $3500 US.
> >
> > can anyone (josh? anton? wes?) make a rock-solid recommendation for
> > a system/motherboard/GPU/programming technique which will be able to
> > help me with the results i need?
> >
> > thanks everybody for the attention. i am definitely in a bind, and
> > your help will be very appreciated.
> >
> > j
>
>


January 13, 2008 | 8:55 am

Try GL_BGRA. FWIW, the fastest way to do readback is using an
asynchronous technique based on PBOs combined with glReadPixels, which
this code doesn’t do. I can get IShowU-type performance from an
OpenGL context using this technique on all recent cards.

wes


January 13, 2008 | 9:27 am

Wes, are you referring to this paper?
http://developer.nvidia.com/object/fast_texture_transfers.html
how can i use glBindBufferARB() in luajitter?

On Jan 13, 2008 10:55 AM, Wesley Smith wrote:

> Try GL_BGRA. FWIW, the fastest way to do readback is using an
> asynchronous technique based on PBOs combined with glReadPixels, which
> this code doesn’t do. I can get IShowU-type performance from an
> OpenGL context using this technique on all recent cards.
>
> wes
>


January 13, 2008 | 9:33 am

On Jan 13, 2008 1:27 AM, yair reshef wrote:
> Wes, are you referring to this paper?
> http://developer.nvidia.com/object/fast_texture_transfers.html
> how can i use glBindBufferARB() in luajitter?

It’s not yet available although there’s nothing stopping you from
writing the requisite C code. It will potentially be in a future
version of Jitter though.
wes


January 13, 2008 | 9:38 am

thanks, indepth is always appreciated.

On Jan 13, 2008 11:33 AM, Wesley Smith wrote:

> On Jan 13, 2008 1:27 AM, yair reshef wrote:
> > Wes, are you referring to this paper?
> > http://developer.nvidia.com/object/fast_texture_transfers.html
> > how can i use glBindBufferARB() in luajitter?
>
> It’s not yet available although there’s nothing stopping you from
> writing the requisite C code. It will potentially be in a future
> version of Jitter though.
> wes
>


January 13, 2008 | 3:35 pm

new card boosted framerate to 45fps. we went from the quadro to a pny
8800gt. sorry, anton.

on the other hand, it turns out the radeon 2600hd is in fact also
better than the geforce 8600 in my macbook. so we’re going with mac
pros.

On Jan 12, 2008, at 7:39 PM, Anton Marini wrote:

> Not true – at least according to the professional 3D folks I work
> with. The newer Quadro and ATI fire GL cards have the exact same
> chipset in them as the gaming cards. The difference is the drivers,
> amount of VRam, and what modes they run in.
>
> I dont think you will see a difference.
>
> did you try the new drivers, or the omega drivers yet?
>
> On Jan 12, 2008, at 3:49 PM, joshua goldberg wrote:
>
>> there may be a third way. (anton, you’re cc’d because i thought
>> you might find this interesting.)
>>
>> the quadro line of nvidia graphics cards are designed not for
>> rendering speed per se, but completion.
>>
>> the geforce, on the other hand, is specifically designed for
>> speed. the difference is GPUs for CAD, as opposed to gaming.
>>
>> so the ATI fireGL line is a CAD-oriented card, and the Quadro is a
>> CAD-oriented card, while the radeon and geforce lines are for
>> gaming. and that makes sense about why the FireGL and the Quadro
>> lines were not in those giant GPU comparison charts i was looking
>> at. Boxx makes CAD/Maya machines, not gaming machines! the irony
>> here is that we might have actually had better luck with an
>> alienware, believe it or not. i had not understood this until i
>> read this wikipedia article:
>>
>> http://en.wikipedia.org/wiki/NVIDIA_Quadro
>>
>> so how about we make one more try with a store-bought Geforce in
>> the Boxx system?
>>
>> call me when you get this. +1 212 724 7845.
>>
>> j
>>
>> On Jan 12, 2008, at 2:46 PM, Joey Stein wrote:
>>
>>> Josh,
>>>
>>> Got your message last night. Thanks for pursuing this. Is there
>>> really NO advantage to a tower with the same graphics card in your
>>> laptop? The Ghz or RAM will not help us? Please let me know.
>>> Let’s talk a bit later about where we need to go from here. I
>>> have to make a decision today.
>>>
>>> Best,
>>> Joey
>>>
>>>
>>> Joey Stein | CTO | Moey Inc.| 232 3rd Street, #e3a 3rd floor |
>>> Brooklyn, NY 11215 | 646 267-4178
>>>
>>>
>>>
>>> On Jan 12, 2008, at 1:57 PM, joshua goldberg wrote:
>>>
>>>> i have a Really Big Client.
>>>>
>>>> RBC would like me to make a live jitter animation in which two
>>>> movies of resolution 1920×720 are blended.
>>>>
>>>> the first machine purchased for the project was an xp32 machine:
>>>> computer is a graphics workstation built by boxx (http://boxxtech.com
>>>> ) using a Tyan S2696 Tempest i5000XT motherboard, #D1798-120
>>>> Revision 1.2. Processor: 4 dual 2.0Ghz Xeon processors. gpu is
>>>> an nvidia quattro FX 1700.
>>>>
>>>> playing 2 photojpeg/high/25fps compressed files, mixing in gl
>>>> with co.average.jxs and using @colormode uyvy and the
>>>> cc.uyvy2rgba.lite.jxs shader resulted in a 15fps result in my
>>>> jit.gl.videoplane @transform_reset 2. that’s basically
>>>> unacceptable. the movies are both playing off of a RAID 0 drive
>>>> system, which took a split second to copy 150MB. i don’t think
>>>> the bottleneck is the hard drive.
>>>>
>>>> using the same method, without the uyvy conversion shader, on my
>>>> 2.16 core2duo macbook pro (it’s got a geforce 8600M GT), boosted
>>>> me up to 25fps.
>>>>
>>>> as far as i am concerned, nothing less than 30fps is going to be
>>>> really acceptable for this project, and i’m going to look quite
>>>> bad in my client’s eyes if i don’t pull this off.
>>>>
>>>> i spec’d out the new mac pros, and i found out something
>>>> interesting from one of the apple store geniuses: the baseline
>>>> graphics card for the new machines- the ATI Radeon HD 2600 XT- is
>>>> not going to be substantially faster at all than my macbook. the
>>>> 2nd tier card- the NVIDIA GeForce 8800 GT- will be a screamer,
>>>> but this card is not going to be available *anywhere* for 4
>>>> weeks. and i need to build this system in a week. the top tier
>>>> card- the $2500+ plus NVIDIA Quadro FX 5600- is basically too
>>>> much money even for the client.
>>>>
>>>> so i am in a bind. i am getting incredibly bad performance from
>>>> a machine i originally believed would be up to the task, and a
>>>> machine that i am now certain can do what i want it to do will
>>>> not be available to the market in time. i would prefer that the
>>>> total cost of the setup not exceed $3500 US.
>>>>
>>>> can anyone (josh? anton? wes?) make a rock-solid recommendation
>>>> for a system/motherboard/GPU/programming technique which will be
>>>> able to help me with the results i need?
>>>>
>>>> thanks everybody for the attention. i am definitely in a bind,
>>>> and your help will be very appreciated.
>>>>
>>>> j
>>>
>
> Anton Marini //
>
> 646.309.1015
>
> Freelance Video Engineering Services
> Researcher in Residence – Brooklyn Polytechnic
>
> http://yatesparks.com
> http://vade.info
> http://abstrakt.vade.info
>
>
>
>
>
>


January 13, 2008 | 6:57 pm

interesting. did you try those drivers though?

On Jan 13, 2008, at 10:35 AM, joshua goldberg wrote:

> new card boosted framerate to 45fps. we went from the quadro to a
> pny 8800gt. sorry, anton.
>
> on the other hand, it turns out the radeon 2600hd is in fact also
> better than the geforce 8600 in my macbook. so we’re going with mac
> pros.
>
> On Jan 12, 2008, at 7:39 PM, Anton Marini wrote:
>
>> Not true – at least according to the professional 3D folks I work
>> with. The newer Quadro and ATI fire GL cards have the exact same
>> chipset in them as the gaming cards. The difference is the drivers,
>> amount of VRam, and what modes they run in.
>>
>> I dont think you will see a difference.
>>
>> did you try the new drivers, or the omega drivers yet?
>>
>> On Jan 12, 2008, at 3:49 PM, joshua goldberg wrote:
>>
>>> there may be a third way. (anton, you’re cc’d because i thought
>>> you might find this interesting.)
>>>
>>> the quadro line of nvidia graphics cards are designed not for
>>> rendering speed per se, but completion.
>>>
>>> the geforce, on the other hand, is specifically designed for
>>> speed. the difference is GPUs for CAD, as opposed to gaming.
>>>
>>> so the ATI fireGL line is a CAD-oriented card, and the Quadro is a
>>> CAD-oriented card, while the radeon and geforce lines are for
>>> gaming. and that makes sense about why the FireGL and the Quadro
>>> lines were not in those giant GPU comparison charts i was looking
>>> at. Boxx makes CAD/Maya machines, not gaming machines! the irony
>>> here is that we might have actually had better luck with an
>>> alienware, believe it or not. i had not understood this until i
>>> read this wikipedia article:
>>>
>>> http://en.wikipedia.org/wiki/NVIDIA_Quadro
>>>
>>> so how about we make one more try with a store-bought Geforce in
>>> the Boxx system?
>>>
>>> call me when you get this. +1 212 724 7845.
>>>
>>> j
>>>
>>> On Jan 12, 2008, at 2:46 PM, Joey Stein wrote:
>>>
>>>> Josh,
>>>>
>>>> Got your message last night. Thanks for pursuing this. Is there
>>>> really NO advantage to a tower with the same graphics card in
>>>> your laptop? The Ghz or RAM will not help us? Please let me
>>>> know. Let’s talk a bit later about where we need to go from
>>>> here. I have to make a decision today.
>>>>
>>>> Best,
>>>> Joey
>>>>
>>>>
>>>> Joey Stein | CTO | Moey Inc.| 232 3rd Street, #e3a 3rd floor |
>>>> Brooklyn, NY 11215 | 646 267-4178
>>>>
>>>>
>>>>
>>>> On Jan 12, 2008, at 1:57 PM, joshua goldberg wrote:
>>>>
>>>>> i have a Really Big Client.
>>>>>
>>>>> RBC would like me to make a live jitter animation in which two
>>>>> movies of resolution 1920×720 are blended.
>>>>>
>>>>> the first machine purchased for the project was an xp32 machine:
>>>>> computer is a graphics workstation built by boxx (http://boxxtech.com
>>>>> ) using a Tyan S2696 Tempest i5000XT motherboard, #D1798-120
>>>>> Revision 1.2. Processor: 4 dual 2.0Ghz Xeon processors. gpu is
>>>>> an nvidia quattro FX 1700.
>>>>>
>>>>> playing 2 photojpeg/high/25fps compressed files, mixing in gl
>>>>> with co.average.jxs and using @colormode uyvy and the
>>>>> cc.uyvy2rgba.lite.jxs shader resulted in a 15fps result in my
>>>>> jit.gl.videoplane @transform_reset 2. that’s basically
>>>>> unacceptable. the movies are both playing off of a RAID 0 drive
>>>>> system, which took a split second to copy 150MB. i don’t think
>>>>> the bottleneck is the hard drive.
>>>>>
>>>>> using the same method, without the uyvy conversion shader, on my
>>>>> 2.16 core2duo macbook pro (it’s got a geforce 8600M GT), boosted
>>>>> me up to 25fps.
>>>>>
>>>>> as far as i am concerned, nothing less than 30fps is going to be
>>>>> really acceptable for this project, and i’m going to look quite
>>>>> bad in my client’s eyes if i don’t pull this off.
>>>>>
>>>>> i spec’d out the new mac pros, and i found out something
>>>>> interesting from one of the apple store geniuses: the baseline
>>>>> graphics card for the new machines- the ATI Radeon HD 2600 XT-
>>>>> is not going to be substantially faster at all than my macbook.
>>>>> the 2nd tier card- the NVIDIA GeForce 8800 GT- will be a
>>>>> screamer, but this card is not going to be available *anywhere*
>>>>> for 4 weeks. and i need to build this system in a week. the
>>>>> top tier card- the $2500+ plus NVIDIA Quadro FX 5600- is
>>>>> basically too much money even for the client.
>>>>>
>>>>> so i am in a bind. i am getting incredibly bad performance from
>>>>> a machine i originally believed would be up to the task, and a
>>>>> machine that i am now certain can do what i want it to do will
>>>>> not be available to the market in time. i would prefer that the
>>>>> total cost of the setup not exceed $3500 US.
>>>>>
>>>>> can anyone (josh? anton? wes?) make a rock-solid recommendation
>>>>> for a system/motherboard/GPU/programming technique which will be
>>>>> able to help me with the results i need?
>>>>>
>>>>> thanks everybody for the attention. i am definitely in a bind,
>>>>> and your help will be very appreciated.
>>>>>
>>>>> j
>>>>
>>
>> Anton Marini //
>>
>> 646.309.1015
>>
>> Freelance Video Engineering Services
>> Researcher in Residence – Brooklyn Polytechnic
>>
>> http://yatesparks.com
>> http://vade.info
>> http://abstrakt.vade.info
>>
>>
>>
>>
>>
>>
>


January 13, 2008 | 7:03 pm

no, we did not. local discussion among tech heads agreed that the
risk outstripped possible reward.

On Jan 13, 2008, at 1:57 PM, vade wrote:

> interesting. did you try those drivers though?
>
> On Jan 13, 2008, at 10:35 AM, joshua goldberg wrote:
>
>> new card boosted framerate to 45fps. we went from the quadro to a
>> pny 8800gt. sorry, anton.
>>
>> on the other hand, it turns out the radeon 2600hd is in fact also
>> better than the geforce 8600 in my macbook. so we’re going with
>> mac pros.
>>
>>


January 13, 2008 | 7:09 pm

Joshua, did you go for the boxX pc or a macpro?

On Jan 13, 2008 9:03 PM, joshua goldberg wrote:

> no, we did not. local discussion among tech heads agreed that the
> risk outstripped possible reward.
>
> On Jan 13, 2008, at 1:57 PM, vade wrote:
>
> > interesting. did you try those drivers though?
> >
> > On Jan 13, 2008, at 10:35 AM, joshua goldberg wrote:
> >
> >> new card boosted framerate to 45fps. we went from the quadro to a
> >> pny 8800gt. sorry, anton.
> >>
> >> on the other hand, it turns out the radeon 2600hd is in fact also
> >> better than the geforce 8600 in my macbook. so we’re going with
> >> mac pros.
> >>
> >>
>


January 13, 2008 | 7:15 pm

mac pro, baseline radeon card. we got 45fps with a new iMac with the
XT version of the same card.

On Jan 13, 2008, at 2:09 PM, yair reshef wrote:

> Joshua, did you go for the boxX pc or a macpro?
>
> On Jan 13, 2008 9:03 PM, joshua goldberg
> wrote:
> no, we did not. local discussion among tech heads agreed that the
> risk outstripped possible reward.
>
> On Jan 13, 2008, at 1:57 PM, vade wrote:
>
> > interesting. did you try those drivers though?
> >
> > On Jan 13, 2008, at 10:35 AM, joshua goldberg wrote:
> >
> >> new card boosted framerate to 45fps. we went from the quadro to a
> >> pny 8800gt. sorry, anton.
> >>
> >> on the other hand, it turns out the radeon 2600hd is in fact also
> >> better than the geforce 8600 in my macbook. so we’re going with
> >> mac pros.
> >>
> >>
>


January 13, 2008 | 7:17 pm

:P

Well im glad the crisis is over! Now get back to patching :):)

On Jan 13, 2008, at 2:03 PM, joshua goldberg wrote:

> no, we did not. local discussion among tech heads agreed that the
> risk outstripped possible reward.
>
> On Jan 13, 2008, at 1:57 PM, vade wrote:
>
>> interesting. did you try those drivers though?
>>
>> On Jan 13, 2008, at 10:35 AM, joshua goldberg wrote:
>>
>>> new card boosted framerate to 45fps. we went from the quadro to a
>>> pny 8800gt. sorry, anton.
>>>
>>> on the other hand, it turns out the radeon 2600hd is in fact also
>>> better than the geforce 8600 in my macbook. so we’re going with
>>> mac pros.
>>>
>>>


January 13, 2008 | 7:25 pm

well i hope the new macbookpro (TBA) will have some better gpu, although
rumor sites say it wont.
well, you got to sacrifice something for battery life, size and hotness…

On Jan 13, 2008 9:17 PM, vade wrote:

> :P
>
> Well im glad the crisis is over! Now get back to patching :):)
>
> On Jan 13, 2008, at 2:03 PM, joshua goldberg wrote:
>
> > no, we did not. local discussion among tech heads agreed that the
> > risk outstripped possible reward.
> >
> > On Jan 13, 2008, at 1:57 PM, vade wrote:
> >
> >> interesting. did you try those drivers though?
> >>
> >> On Jan 13, 2008, at 10:35 AM, joshua goldberg wrote:
> >>
> >>> new card boosted framerate to 45fps. we went from the quadro to a
> >>> pny 8800gt. sorry, anton.
> >>>
> >>> on the other hand, it turns out the radeon 2600hd is in fact also
> >>> better than the geforce 8600 in my macbook. so we’re going with
> >>> mac pros.
> >>>
> >>>
>
>


January 13, 2008 | 7:45 pm

i never sacrifice anything for my hotness.

On Jan 13, 2008, at 2:25 PM, yair reshef wrote:

> well i hope the new macbookpro (TBA) will have some better gpu,
> although rumor sites say it wont.
> well, you got to sacrifice something for battery life, size and
> hotness…
>
> On Jan 13, 2008 9:17 PM, vade < doktorp@mac.com> wrote:
> :P
>
> Well im glad the crisis is over! Now get back to patching :):)
>
> On Jan 13, 2008, at 2:03 PM, joshua goldberg wrote:
>
> > no, we did not. local discussion among tech heads agreed that the
> > risk outstripped possible reward.
> >
> > On Jan 13, 2008, at 1:57 PM, vade wrote:
> >
> >> interesting. did you try those drivers though?
> >>
> >> On Jan 13, 2008, at 10:35 AM, joshua goldberg wrote:
> >>
> >>> new card boosted framerate to 45fps. we went from the quadro to a
> >>> pny 8800gt. sorry, anton.
> >>>
> >>> on the other hand, it turns out the radeon 2600hd is in fact also
> >>> better than the geforce 8600 in my macbook. so we’re going with
> >>> mac pros.
> >>>
> >>>
>
>


January 14, 2008 | 1:21 am

Omega drivers:

I’m using the current new Radeon Omega Drivers for Windows XP v4.8.442… super simple to use and no issues. Substantial increase in framerate with no risks. I would highly recommend this for anyone who has a ATI radeon series card on a windows XP or Vista machine.


January 14, 2008 | 1:27 pm

Quote: joshua goldberg wrote on Sun, 13 January 2008 20:45
—————————————————-
> i never sacrifice anything for my hotness.

He wasn’t talking about -your- hotness but about the hotness of the new macbookpro ;)


January 14, 2008 | 2:28 pm

please, discuss my hotness further. :)

On Jan 14, 2008, at 8:27 AM, Mattijs Kneppers wrote:

>
> Quote: joshua goldberg wrote on Sun, 13 January 2008 20:45
> —————————————————-
>> i never sacrifice anything for my hotness.
>
> He wasn’t talking about -your- hotness but about the hotness of the
> new macbookpro ;)
>
>
>


January 14, 2008 | 3:08 pm

Quote: joshua goldberg wrote on Mon, 14 January 2008 15:28
—————————————————-
> please, discuss my hotness further. :)
>

Would you want us to discuss your size as well..?

sorry.. couldn’t resist.


January 14, 2008 | 3:18 pm

the file size of the movies is about 150MB each, mattijs, why do you
ask?

On Jan 14, 2008, at 10:08 AM, Mattijs Kneppers wrote:

>
> Quote: joshua goldberg wrote on Mon, 14 January 2008 15:28
> —————————————————-
>> please, discuss my hotness further. :)
>>
>
> Would you want us to discuss your size as well..?
>
> sorry.. couldn’t resist.
>
>
>


January 14, 2008 | 3:33 pm

my file size is bigger.
m.

joshua goldberg wrote:
> the file size of the movies is about 150MB each, mattijs, why do you ask?
>
> On Jan 14, 2008, at 10:08 AM, Mattijs Kneppers wrote:
>
>>
>> Quote: joshua goldberg wrote on Mon, 14 January 2008 15:28
>> —————————————————-
>>> please, discuss my hotness further. :)
>>>
>>
>> Would you want us to discuss your size as well..?
>>
>> sorry.. couldn’t resist.
>>
>>
>>
>
>


January 14, 2008 | 3:41 pm

Quote: marius.schebella wrote on Mon, 14 January 2008 16:33
—————————————————-
> my file size is bigger.
> m.
>

Hehe, some more and this topic will probably be auto-filtered to my spam box.


January 15, 2008 | 11:27 am

Omega pills:

I’m using the current new Radeon Omega pills for Windows XP v4.8.442…
super simple to use and no issues. Substantial increase in framerate with
no risks. I would highly recommend this for anyone who has a ATI radeon
series card on a windows XP or Vista machine.

On 1/14/08, Tyler Nitsch wrote:
>
>
> Omega drivers:
>
> I’m using the current new Radeon Omega Drivers for Windows XP v4.8.442…
> super simple to use and no issues. Substantial increase in framerate with
> no risks. I would highly recommend this for anyone who has a ATI radeon
> series card on a windows XP or Vista machine.
>
>
>


January 15, 2008 | 11:39 am

Quote: yair r. wrote on Tue, 15 January 2008 12:27
—————————————————-
> Omega pills:
>
> I’m using the current new Radeon Omega pills for Windows XP v4.8.442…
> super simple to use and no issues. Substantial increase in framerate with
> no risks. I would highly recommend this for anyone who has a ATI radeon
> series card on a windows XP or Vista machine.
>

LOL!!


January 15, 2008 | 3:57 pm

Granted my post did sound like an infomercial, I still thought this forum was beyond this type of mockery.

Quote: yair r. wrote on Tue, 15 January 2008 03:27
—————————————————-
> Omega pills:
>
> I’m using the current new Radeon Omega pills for Windows XP v4.8.442…
> super simple to use and no issues. Substantial increase in framerate with
> no risks. I would highly recommend this for anyone who has a ATI radeon
> series card on a windows XP or Vista machine.
>
> On 1/14/08, Tyler Nitsch wrote:
> >
> >
> > Omega drivers:
> >
> > I’m using the current new Radeon Omega Drivers for Windows XP v4.8.442…
> > super simple to use and no issues. Substantial increase in framerate with
> > no risks. I would highly recommend this for anyone who has a ATI radeon
> > series card on a windows XP or Vista machine.
> >
> >
> >
>
>
>
—————————————————-


January 15, 2008 | 4:27 pm

any luck with this?

On Jan 12, 2008, at 6:57 PM, joshua goldberg wrote:

> i have a Really Big Client.
>
> RBC would like me to make a live jitter animation in which two
> movies of resolution 1920×720 are blended.
>
> the first machine purchased for the project was an xp32 machine:
> computer is a graphics workstation built by boxx (http://
> boxxtech.com) using a Tyan S2696 Tempest i5000XT motherboard,
> #D1798-120 Revision 1.2. Processor: 4 dual 2.0Ghz Xeon
> processors. gpu is an nvidia quattro FX 1700.
>
> playing 2 photojpeg/high/25fps compressed files, mixing in gl with
> co.average.jxs and using @colormode uyvy and the
> cc.uyvy2rgba.lite.jxs shader resulted in a 15fps result in my
> jit.gl.videoplane @transform_reset 2. that’s basically
> unacceptable. the movies are both playing off of a RAID 0 drive
> system, which took a split second to copy 150MB. i don’t think the
> bottleneck is the hard drive.
>
> using the same method, without the uyvy conversion shader, on my
> 2.16 core2duo macbook pro (it’s got a geforce 8600M GT), boosted me
> up to 25fps.
>
> as far as i am concerned, nothing less than 30fps is going to be
> really acceptable for this project, and i’m going to look quite bad
> in my client’s eyes if i don’t pull this off.
>
> i spec’d out the new mac pros, and i found out something
> interesting from one of the apple store geniuses: the baseline
> graphics card for the new machines- the ATI Radeon HD 2600 XT- is
> not going to be substantially faster at all than my macbook. the
> 2nd tier card- the NVIDIA GeForce 8800 GT- will be a screamer, but
> this card is not going to be available *anywhere* for 4 weeks. and
> i need to build this system in a week. the top tier card- the $2500
> + plus NVIDIA Quadro FX 5600- is basically too much money even for
> the client.
>
> so i am in a bind. i am getting incredibly bad performance from a
> machine i originally believed would be up to the task, and a
> machine that i am now certain can do what i want it to do will not
> be available to the market in time. i would prefer that the total
> cost of the setup not exceed $3500 US.
>
> can anyone (josh? anton? wes?) make a rock-solid recommendation for
> a system/motherboard/GPU/programming technique which will be able
> to help me with the results i need?
>
> thanks everybody for the attention. i am definitely in a bind, and
> your help will be very appreciated.
>
> j


January 15, 2008 | 5:28 pm

Quote: Tyler Nitsch wrote on Tue, 15 January 2008 16:57
—————————————————-
> Granted my post did sound like an infomercial, I still thought this forum was beyond this type of mockery.

Nah it has nothing to do with your post. The mockery is about this useless spam we all receive every day that I sometimes get so tired of, I’d feel happy to stick those pills up somewhere if I only knew who the sender was.


January 15, 2008 | 6:12 pm

excuse the cheap shot, it was in the name of comedy.

On Jan 15, 2008 7:28 PM, Mattijs Kneppers wrote:

>
> Quote: Tyler Nitsch wrote on Tue, 15 January 2008 16:57
> —————————————————-
> > Granted my post did sound like an infomercial, I still thought this
> forum was beyond this type of mockery.
>
> Nah it has nothing to do with your post. The mockery is about this useless
> spam we all receive every day that I sometimes get so tired of, I’d feel
> happy to stick those pills up somewhere if I only knew who the sender was.
>
>
>


January 16, 2008 | 2:23 pm

we went with the new mac pros, with the baseline card + 2G ram. they
are staying at 60fps. INCREDIBLE machines.

On Jan 15, 2008, at 11:27 AM, evan.raskob [lists] wrote:

> any luck with this?
>
>
>
> On Jan 12, 2008, at 6:57 PM, joshua goldberg wrote:
>
>> i have a Really Big Client.
>>
>> RBC would like me to make a live jitter animation in which two
>> movies of resolution 1920×720 are blended.
>>
>> the first machine purchased for the project was an xp32 machine:
>> computer is a graphics workstation built by boxx (http://
>> boxxtech.com) using a Tyan S2696 Tempest i5000XT motherboard,
>> #D1798-120 Revision 1.2. Processor: 4 dual 2.0Ghz Xeon
>> processors. gpu is an nvidia quattro FX 1700.
>>
>> playing 2 photojpeg/high/25fps compressed files, mixing in gl with
>> co.average.jxs and using @colormode uyvy and the
>> cc.uyvy2rgba.lite.jxs shader resulted in a 15fps result in my
>> jit.gl.videoplane @transform_reset 2. that’s basically
>> unacceptable. the movies are both playing off of a RAID 0 drive
>> system, which took a split second to copy 150MB. i don’t think the
>> bottleneck is the hard drive.
>>
>> using the same method, without the uyvy conversion shader, on my
>> 2.16 core2duo macbook pro (it’s got a geforce 8600M GT), boosted me
>> up to 25fps.
>>
>> as far as i am concerned, nothing less than 30fps is going to be
>> really acceptable for this project, and i’m going to look quite bad
>> in my client’s eyes if i don’t pull this off.
>>
>> i spec’d out the new mac pros, and i found out something
>> interesting from one of the apple store geniuses: the baseline
>> graphics card for the new machines- the ATI Radeon HD 2600 XT- is
>> not going to be substantially faster at all than my macbook. the
>> 2nd tier card- the NVIDIA GeForce 8800 GT- will be a screamer, but
>> this card is not going to be available *anywhere* for 4 weeks. and
>> i need to build this system in a week. the top tier card- the
>> $2500+ plus NVIDIA Quadro FX 5600- is basically too much money even
>> for the client.
>>
>> so i am in a bind. i am getting incredibly bad performance from a
>> machine i originally believed would be up to the task, and a
>> machine that i am now certain can do what i want it to do will not
>> be available to the market in time. i would prefer that the total
>> cost of the setup not exceed $3500 US.
>>
>> can anyone (josh? anton? wes?) make a rock-solid recommendation for
>> a system/motherboard/GPU/programming technique which will be able
>> to help me with the results i need?
>>
>> thanks everybody for the attention. i am definitely in a bind, and
>> your help will be very appreciated.
>>
>> j
>
>


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