The return of Jitter Recipes
It's been a long time, but with all the new cool stuff in Max 6, I had to get back into making Jitter Recipes. I'll be trying to post a new one each week, so stay tuned
Oooh, these were always my favorite thing.
great! the recipes were indispensable for me to get into video and gl...
wooow!
this is so fucking great!
thank you thank you thank you
mmmmmmmmmmm, nice
New one posted: 46.BitFills
New Recipe: 47. Scrambler
A new implementation of OpenGL feedback using jit.gl.node to manage rendering of multiple objects. Also, it looks totally sweet.
New Recipe for this week: 48.PartyLights
An eye-candy generator featuring a DIY particle system, a bloom filter, and feedback trails. Do you love house music?
Thanks so much, your particle System is really great !!!
Glad you like it. I like this way to do it because it is easy to track numerous particle parameters along with position, etc., and can be extended easily with some Gen patching.
I'm getting the following message trying to run recipe 48 :(
gen_domain: jit.gen: [string "gen1.jit.cpp1"]:431: assertion failed!
jit_gen: Gen patcher not compiled
You might be running an older version of Max 6. Try updating to the most recent version and see if that helps.
Ah, that would explain it! I rolled back to 6.0.3 until a fix for jit.gl.lua appears in the next update :)
New Recipe posted: 49. RoboMoves
https://cycling74.com/tutorials/jitter-recipes-book-four/6/
Combine the hierarchical transformation rigs offered by jit.anim.node with the high-quality spline interpolation of jit.path to create smooth, looping animations without having to mess around with keyframes. Who doesn't love a dancing robot?
P.S. This is my 50th Jitter Recipe!!!! (the count started at 0, like counter) I've been making these little things since 2005 in an effort to supplement the available Jitter examples and docs with practical usage techniques that are relevant to what artists actually want to make. I hope some of you have found it helpful. Stay tuned for more.
thank you for making my life happier with your recipe.... I have seen your professionnalism and your enthousiasm for max at the Brooklyn Expo... Keep on the great work !!!
New Recipe posted: 50. Branching
https://cycling74.com/tutorials/recipe-50-branching/
Make a 3D tree distort, shake, and dance to the beat.
New Recipe posted: 51. Scrunch
https://cycling74.com/tutorials/recipe-51-scrunch/
Paint pixels with 3D shapes and feedback.
New Recipe posted: 52. DirtySignal
https://cycling74.com/tutorials/recipe-52-dirtysignal/
Old-School analog TV effect with audio controlled distortion.
I forgot to post last weeks, so here's that:
53. FlyOver
https://cycling74.com/tutorials/recipe-53-flyover/
and this weeks:
54. Zoom
https://cycling74.com/tutorials/recipe-54-zoom/
great as always! thanks for all your tips, tricks and help Andrew!!
keep on fire please!! ;-)
all the best!
Hello andrew,
Tese one rocks my computer and my head!!
Thank you very very much!!!
cheers
Hubert
New Recipe posted: 55. MirrorHouse
https://cycling74.com/tutorials/recipe-55-mirrorhouse/
Wanna see something really cool? Imagine 4 OpenGL cameras captured to 4 videoplanes with feedback. Nevermind, just go look at it and try creating your own exquisite symmetry.
New Recipe posted: 56. Relief
https://cycling74.com/tutorials/recipe-56-relief/
Volumetric relief from a live video input.
Hey Andrew,
spicy recipes as always!!
unfortunately i got errors for recipe 44 scrolly brush:
"compile errors"
clang : "error line 3024 column 10: no matching function for call to 'rgb_to_rgba'
jit_gen:Gen patcher not compiled
Max version 6.1.2. 32bit mac osx 10.6.8
beside help i would like to understand the errors cause i dont find a line 3024 with a function rgb_to_rgba...
thx in advance
it helps a lot thanx very much