The return of Jitter Recipes

Mar 20, 2012 at 8:25pm

The return of Jitter Recipes

It’s been a long time, but with all the new cool stuff in Max 6, I had to get back into making Jitter Recipes. I’ll be trying to post a new one each week, so stay tuned

Mar 21, 2012 at 2:51am

Oooh, these were always my favorite thing.

Mar 21, 2012 at 10:59am

great! the recipes were indispensable for me to get into video and gl…

Mar 21, 2012 at 11:38am

this is so fucking great!

Mar 21, 2012 at 10:59pm

thank you thank you thank you

Mar 22, 2012 at 12:26am

mmmmmmmmmmm, nice

Mar 28, 2012 at 5:27pm

New one posted: 46.BitFills

Apr 4, 2012 at 5:02pm

New Recipe: 47. Scrambler

A new implementation of OpenGL feedback using to manage rendering of multiple objects. Also, it looks totally sweet.

Apr 11, 2012 at 6:54pm

New Recipe for this week: 48.PartyLights

An eye-candy generator featuring a DIY particle system, a bloom filter, and feedback trails. Do you love house music?

Apr 12, 2012 at 1:16pm

Thanks so much, your particle System is really great !!!

Apr 12, 2012 at 5:01pm

Glad you like it. I like this way to do it because it is easy to track numerous particle parameters along with position, etc., and can be extended easily with some Gen patching.

Apr 12, 2012 at 9:04pm

I’m getting the following message trying to run recipe 48 :(

gen_domain: jit.gen: [string "gen1.jit.cpp1"]:431: assertion failed!
jit_gen: Gen patcher not compiled

Apr 13, 2012 at 4:24pm

You might be running an older version of Max 6. Try updating to the most recent version and see if that helps.

Apr 14, 2012 at 1:37pm

Ah, that would explain it! I rolled back to 6.0.3 until a fix for appears in the next update :)

Apr 18, 2012 at 6:17pm

New Recipe posted: 49. RoboMoves

Combine the hierarchical transformation rigs offered by jit.anim.node with the high-quality spline interpolation of jit.path to create smooth, looping animations without having to mess around with keyframes. Who doesn’t love a dancing robot?

P.S. This is my 50th Jitter Recipe!!!! (the count started at 0, like counter) I’ve been making these little things since 2005 in an effort to supplement the available Jitter examples and docs with practical usage techniques that are relevant to what artists actually want to make. I hope some of you have found it helpful. Stay tuned for more.

Apr 18, 2012 at 6:37pm

thank you for making my life happier with your recipe…. I have seen your professionnalism and your enthousiasm for max at the Brooklyn Expo… Keep on the great work !!!

Apr 26, 2012 at 10:42pm

New Recipe posted: 50. Branching

Make a 3D tree distort, shake, and dance to the beat.

May 3, 2012 at 7:18pm

New Recipe posted: 51. Scrunch

Paint pixels with 3D shapes and feedback.

May 9, 2012 at 6:22pm

New Recipe posted: 52. DirtySignal

Old-School analog TV effect with audio controlled distortion.

May 31, 2012 at 7:24pm

I forgot to post last weeks, so here’s that:
53. FlyOver

and this weeks:
54. Zoom

Jun 1, 2012 at 9:45am

great as always! thanks for all your tips, tricks and help Andrew!!
keep on fire please!! ;-)
all the best!

Jun 1, 2012 at 10:33am

Hello andrew,
Tese one rocks my computer and my head!!
Thank you very very much!!!

Jun 8, 2012 at 12:02am

New Recipe posted: 55. MirrorHouse

Wanna see something really cool? Imagine 4 OpenGL cameras captured to 4 videoplanes with feedback. Nevermind, just go look at it and try creating your own exquisite symmetry.

Jun 15, 2012 at 5:44pm

New Recipe posted: 56. Relief

Volumetric relief from a live video input.

May 25, 2013 at 1:30am

Hey Andrew,

spicy recipes as always!!
unfortunately i got errors for recipe 44 scrolly brush:
“compile errors”
clang : “error line 3024 column 10: no matching function for call to ‘rgb_to_rgba’
jit_gen:Gen patcher not compiled

Max version 6.1.2. 32bit mac osx 10.6.8

beside help i would like to understand the errors cause i dont find a line 3024 with a function rgb_to_rgba…
thx in advance


You must be logged in to reply to this topic.