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The scope of what Jitter can do?

August 25, 2013 | 11:01 am

I’m new to Jitter so this is why I ask. I’ve been researching other technologies and I’m just trying to figure out the strengths, weaknesses, and overall ability of these tools including Jitter.

(caveat: some of my questions are ill-informed)

What can Jitter do and what does it do exceptionally well? My background is in web development, graphic design, and music so consider me a greenhorn with this subject. I understand you load 3D objects into Jitter. Can you manipulate them in Jitter? Does that work well? Creating blurs – does that work well? Shaders? What are those and can Jitter handle them?

Thanks in advance.


August 25, 2013 | 12:11 pm

You have Jitter, (right?), why not look at the tutorials and helpfiles, there are many demonstrations what it can do.

Can you manipulate them in Jitter? Does that work well? Creating blurs – does that work well? Shaders? What are those and can Jitter handle them?

Yes, yes, yes, yes(the new gen shader stuff! I didn’t try it out yet).
What shader are?
There are different types of shaders (geometry deform, pixel vertex.. bla) I’m not a specialist. But In general I think it is a program running on the GPU written in GLSL(or HLSL). Think of it as powerful alternative to CPU based effects for 2d images(which would be textures a shader on the GPU would process on) and also 3d/2d fx and generators.
plaese somebody correct me if I wrote something inaccurate/wrong! I just recently wrote my first shader..


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