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		<title>Cycling 74  &#187;  Topic: this might be fairly unrealistic&#8230;</title>
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		<pubDate>Wed, 19 Jun 2013 05:32:36 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-30930</guid>
					<title><![CDATA[this might be fairly unrealistic&#8230;]]></title>
					<link>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-30930</link>
					<pubDate>Tue, 20 Mar 2007 13:23:13 +0000</pubDate>
					<dc:creator>Deklin</dc:creator>

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						<p>&#8230;but I am a third year Creative Music Tech student and I was thinking about making a patch in Max and jitter (and any other software I might need) that analyses audio and visuals and text-based visual feedback for the user. <br />
For example, I would like to have background ambient music and when the user stands in front of the camera, and as they speak or make a noise I want the textual representation of their words/sounds to float out of their mouths on the screen&#8230;</p>
<p>does anyone have any idea how to approach this? perhaps getting Flash, Max and speech recgonition software to talk to each other and also the sounds be processed in Max? I am an intermediate user of both flash and max but don&#8217;t know too much about Jitter&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99603</guid>
					<title><![CDATA[Re: this might be fairly unrealistic&#8230;]]></title>
					<link>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99603</link>
					<pubDate>Tue, 20 Mar 2007 13:46:03 +0000</pubDate>
					<dc:creator>Jean-Francois Charles</dc:creator>

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					<guid>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99604</guid>
					<title><![CDATA[Re: this might be fairly unrealistic&#8230;]]></title>
					<link>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99604</link>
					<pubDate>Tue, 20 Mar 2007 15:31:56 +0000</pubDate>
					<dc:creator>onar3d</dc:creator>

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						<p>Deklin,</p>
<p>you will want to see Golan Levins work (<a href="http://www.flong.com/" rel="nofollow">http://www.flong.com/</a>).</p>
<p>In particular &#8220;Mesa di Voce&#8221;, which is surprisingly similar to what you describe!</p>
<p>I do not know the specifics of how they were implemented though.</p>
<p>Regards,<br />
Ilias B.</p>
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					<guid>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99605</guid>
					<title><![CDATA[Re: this might be fairly unrealistic&#8230;]]></title>
					<link>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99605</link>
					<pubDate>Tue, 20 Mar 2007 16:31:16 +0000</pubDate>
					<dc:creator>Deklin</dc:creator>

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						<p>wow, Levins&#8217; work is fantastic. </p>
<p>I thought flash might be more suitable to me due to my limited knowledge of Jitter. Macs come with a speech recognition program, Im not sure if it can communicate with Max or if it&#8217;s the best option. If the hardest part would be the speech recognition, I am happy enough to bypass it for the moment and create something similar to Levins by using shapes, and also like Elektroplankton, when these shapes interact, new sounds are created&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99606</guid>
					<title><![CDATA[Re: this might be fairly unrealistic&#8230;]]></title>
					<link>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99606</link>
					<pubDate>Tue, 20 Mar 2007 17:11:11 +0000</pubDate>
					<dc:creator>nathan wolek</dc:creator>

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					<guid>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99607</guid>
					<title><![CDATA[Re: this might be fairly unrealistic&#8230;]]></title>
					<link>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99607</link>
					<pubDate>Wed, 21 Mar 2007 18:33:10 +0000</pubDate>
					<dc:creator>mzed</dc:creator>

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						<p>> For example, I would like to have background ambient music and when the user stands in front of the camera, and as they speak or make a noise I want the textual representation of their words/sounds to float out of their mouths on the screen&#8230;<br />
> </p>
<p>Have a look at the aka.listen object here:</p>
<p><a href="http://www.iamas.ac.jp/~aka/max/" rel="nofollow">http://www.iamas.ac.jp/~aka/max/</a></p>
<p>If you want to use flash, you should look at flosc:</p>
<p><a href="http://www.benchun.net/flosc/" rel="nofollow">http://www.benchun.net/flosc/</a></p>
<p>which enables OSC communication between flash and Max.</p>
<p>mz</p>
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					<guid>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99608</guid>
					<title><![CDATA[Re: this might be fairly unrealistic&#8230;]]></title>
					<link>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99608</link>
					<pubDate>Sun, 25 Mar 2007 14:17:25 +0000</pubDate>
					<dc:creator>Deklin</dc:creator>

					<description>
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						<p>wow, aka.listen is really great! just what I need. </p>
<p>i managed to add quite a lot of words to it and it picks them up pretty much without flaw, but, I tried animating the text in Jitter and because I literally know nothing about it, I am finding it tough. </p>
<p>before I really get into it, I have a few questions.<br />
is it possible to pick up interaction between visual objects in Jitter? i.e. when they touch?</p>
<p>How would I go about having the user be able to interact with the text on the screen with their hands? i.e. push it around the screen?</p>
<p>I have other questions but I can&#8217;t think of them right now </p>
<p>any help is beyond gratification!</p>
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					<guid>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99609</guid>
					<title><![CDATA[Re: this might be fairly unrealistic&#8230;]]></title>
					<link>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99609</link>
					<pubDate>Mon, 26 Mar 2007 10:08:33 +0000</pubDate>
					<dc:creator>Bas van der Graaff</dc:creator>

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						<p>&#8220;before I really get into it, I have a few questions.<br />
is it possible to pick up interaction between visual objects in Jitter? i.e. when they touch?&#8221;</p>
<p>There is no standard collision detection engine in Max. I&#8217;m interested in work on this subject myself. If you just need 2d collision for box-shapes or circles I&#8217;d imagine you could write it yourself in Java or Javascript.</p>
<p>&#8220;How would I go about having the user be able to interact with the text on the screen with their hands? i.e. push it around the screen?&#8221;</p>
<p>Only max-related work i know about is cv.jit:</p>
<p><a href="http://www.iamas.ac.jp/~jovan02/cv/" rel="nofollow">http://www.iamas.ac.jp/~jovan02/cv/</a></p>
<p>I have no clue how well these work tho. I&#8217;ve used OpenCV (<a href="http://en.wikipedia.org/wiki/OpenCV" rel="nofollow">http://en.wikipedia.org/wiki/OpenCV</a>) for motion tracking of hands myself, in a C++ environment, but all I can say about it is that it&#8217;s very difficult to get this working well. Calibration is difficult, we had users wear neon gloves in the end to get good results.</p>
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					<guid>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99610</guid>
					<title><![CDATA[Re: this might be fairly unrealistic&#8230;]]></title>
					<link>http://cycling74.com/forums/topic/this-might-be-fairly-unrealistic/#post-99610</link>
					<pubDate>Tue, 27 Mar 2007 18:56:10 +0000</pubDate>
					<dc:creator>mzed</dc:creator>

					<description>
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						<p>> How would I go about having the user be able to interact with the text on the screen with their hands? i.e. push it around the screen?<br />
> </p>
<p>Not so cheap, but sounds like a job for a touch screen:</p>
<p><a href="http://www.elotouch.com/" rel="nofollow">http://www.elotouch.com/</a></p>
<p>mz</p>
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