this patch without lp.tata..re:random beats

Jul 18, 2007 at 1:59am

this patch without lp.tata..re:random beats

First thanks to david yacine for creating this patch. I was searching the archives for generative beats via midi and came across this thread.. and i really like to study thiese patches but of course i don’t have jitter, and all the patches on this thread had jitter objects.. either jit.noise or lp.tata.. i mean geez i can’t afford jitter right now. are you guys all rich?.. lol. i’m saving for a new computer atm, and i don’t intend to get jitter as visual is not my domain. So could someone share an example like this without the jitter objects. I’ve been reading the help files for the RTC library and am trying to figure out how i could incorporate these in a generative midi sequencer.. and so far i’m all i’m doing is hooking up his objects (brownian, alea, etc.. to noteouts and and and getting single hits in a generative fashion.. but this sounds like &^*%, it’s got not fluidity.. i know those objects can do wonders when used correctly.. anyway heres the patch from the old thread on random beats could you guys take a look and maybe give and example like this without jitter being involved?… thankfs for the help. or even and example not like this but genrative and rhythmic.. thanks..

max v2;
#N vpatcher 3 44 1257 854;
#P window setfont “Sans Serif” 9.;
#P window linecount 2;
#P comment 697 414 44 196617 100 * 2^21;
#P comment 610 412 44 196617 160 * 2^14;
#P window linecount 1;
#P comment 523 412 57 196617 100 * 2^7;
#P window linecount 3;
#P comment 858 353 293 196617 The last two toggles only need one bit apiece , so use MSB and LSB. Most significant bit is the sign bit , so the easiest test is comparison with zero.;
#P window linecount 1;
#P comment 62 754 212 196617 Ideas by David , Yacine , and 4-15;
#P message 266 176 23 196617 128;
#P message 246 176 18 196617 64;
#P message 226 176 18 196617 32;
#P message 206 176 18 196617 16;
#P message 141 176 14 196617 1;
#P message 189 176 14 196617 8;
#P message 173 176 14 196617 4;
#P message 157 176 14 196617 2;
#P newex 387 370 39 196617 & 254;
#P newex 507 370 51 196617 & 32512;
#P newex 592 371 63 196617 & 4161536;
#P newex 677 371 75 196617 & 532676608;
#P comment 424 194 147 196617 < - refresh seed randomly;
#P newex 82 217 50 196617 bangbang;
#P hidden newex 588 100 56 196617 loadmess 1;
#P comment 98 88 54 196617 Ahem.;
#P window linecount 2;
#P comment 518 214 212 196617 < - Zero generates an automatic seed that is wholy unpredictable and nonrepeatable;
#P window linecount 1;
#P hidden message 606 161 14 196617 1;
#P number 247 268 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 282 194 20 196617 55;
#P message 261 194 20 196617 34;
#P message 240 194 20 196617 21;
#P message 219 194 20 196617 13;
#P comment 478 248 147 196617 < - here is a the seed;
#P window linecount 2;
#P comment 122 151 161 196617 < - your loop protocol still works and shortcuts the other method;
#P window linecount 1;
#P comment 693 146 147 196617 try the presets;
#P number 162 107 35 9 0 0 0 3 0 0 0 255 92 174 222 222 222 0 0 0;
#P message 498 213 14 196617 0;
#P number 266 219 35 9 0 0 0 3 0 0 0 255 92 174 222 222 222 0 0 0;
#P message 186 194 14 196617 5;
#P message 170 194 14 196617 3;
#P newex 387 269 27 196617 i;
#P newex 235 289 28 196617 sel 1;
#N counter 1 4;
#X flags 0 0;
#P newobj 235 243 66 196617 counter 1 4;
#P button 387 248 15 0;
#P number 404 248 71 9 0 0 0 3 0 0 0 255 92 174 222 222 222 0 0 0;
#P newex 387 291 27 196617 t b i;
#P message 433 319 41 196617 seed $1;
#P newex 387 344 40 196617 lp.tata;
#P button 404 194 15 0;
#P newex 404 212 40 196617 lp.tata;
#N counter 1 16;
#X flags 0 0;
#P newobj 190 595 68 196617 counter 1 16;
#P newex 279 405 40 196617 t b 1 0;
#P newex 274 537 28 196617 sel 1;
#P toggle 278 455 15 0;
#P newex 278 475 42 196617 gate 1 0;
#P newex 82 167 27 196617 + 1;
#P toggle 82 148 15 0;
#P newex 82 190 42 196617 gate 2 1;
#P newex 337 605 94 196617 unpack 0 0 0 0 0 0;
#P newex 854 660 32 196617 sel 1;
#P newex 818 660 32 196617 sel 1;
#P newex 782 660 32 196617 sel 1;
#P newex 746 660 32 196617 sel 1;
#P newex 710 660 32 196617 sel 1;
#P newex 674 660 32 196617 sel 1;
#P message 854 682 20 196617 69;
#P message 818 682 20 196617 53;
#P message 782 682 20 196617 51;
#P message 746 682 20 196617 42;
#P message 710 682 20 196617 38;
#P message 674 682 20 196617 35;
#P newex 674 709 94 196617 makenote 100 100;
#P newex 674 736 60 196617 noteout a 1;
#P message 321 475 14 196617 1;
#N coll ;
#P newobj 337 584 53 196617 coll;
#N counter 1 16;
#X flags 0 0;
#P newobj 278 505 68 196617 counter 1 16;
#P newex 405 445 27 196617 t b i;
#P newex 337 532 521 196617 pack 0 0 0 0 0 0 0;
#P toggle 847 415 15 0;
#P toggle 777 415 15 0;
#P newex 777 393 27 196617 & 1;
#P toggle 677 415 15 0;
#P newex 677 393 78 196617 < = 209715200;
#P toggle 592 415 15 0;
#P newex 592 393 66 196617 < = 1638400;
#P toggle 507 415 15 0;
#P newex 507 393 54 196617 < = 12800;
#P toggle 387 415 15 0;
#P newex 387 393 42 196617 < = 100;
#P toggle 114 106 15 0;
#P newex 114 129 58 196617 metro 125;
#P newex 847 393 27 196617 < 0;
#N vpreset 8;
#P preset 588 128 47 27;
#P comment 693 126 161 196617 the significant values are in pink;
#P user panel 664 115 207 59;
#X brgb 191 191 191;
#X frgb 0 0 0;
#X border 1;
#X rounded 0;
#X shadow 0;
#X done;
#P window linecount 3;
#P comment 303 176 100 196617 Both boring binaries and some more interesting meters;
#P window linecount 2;
#P comment 480 339 293 196617 Mask out seven bits at a time and compare with a number in the appropriate range (faster than bit shifting the masked bits);
#P fasten 45 1 40 0 299 427 69 427 69 141 87 141;
#P connect 40 0 41 0;
#P connect 41 0 39 0;
#P connect 39 0 74 0;
#P hidden connect 73 0 7 0;
#P connect 7 0 6 0;
#P connect 6 0 39 1;
#P hidden connect 4 0 61 0;
#P lcolor 15;
#P connect 61 0 6 1;
#P fasten 39 1 46 0 119 314 195 361;
#P fasten 74 1 54 0 127 241 240 241;
#P connect 54 0 55 0;
#P fasten 54 0 69 0 240 265 252 265;
#P hidden connect 70 0 54 2;
#P hidden fasten 68 0 59 0 287 215 271 215;
#P hidden fasten 67 0 59 0 266 215 271 215;
#P hidden fasten 66 0 59 0 245 215 271 215;
#P hidden fasten 65 0 59 0 224 215 271 215;
#P hidden fasten 57 0 59 0 175 215 271 215;
#P hidden fasten 58 0 59 0 191 215 271 215;
#P hidden connect 4 0 59 0;
#P lcolor 15;
#P hidden fasten 83 0 59 0 146 215 271 215;
#P hidden fasten 80 0 59 0 162 214 271 214;
#P hidden fasten 81 0 59 0 178 215 271 215;
#P hidden fasten 82 0 59 0 194 215 271 215;
#P hidden fasten 84 0 59 0 211 215 271 215;
#P hidden fasten 85 0 59 0 231 214 271 214;
#P hidden fasten 86 0 59 0 251 215 271 215;
#P hidden connect 87 0 59 0;
#P fasten 21 2 44 0 321 532 279 532;
#P connect 45 2 43 0;
#P connect 43 0 42 0;
#P connect 42 0 21 0;
#P fasten 44 0 45 0 279 558 200 558 200 399 284 399;
#P fasten 59 0 54 4 271 238 296 238;
#P connect 23 0 21 2;
#P fasten 20 0 42 1 410 470 315 470;
#P fasten 45 0 23 0 310 447 326 447;
#P fasten 21 0 19 0 283 530 342 530;
#P fasten 46 0 22 0 195 616 309 616 309 579 342 579;
#P connect 19 0 22 0;
#P connect 22 0 38 0;
#P fasten 55 0 53 0 240 312 373 312 373 244 392 244;
#P connect 53 0 56 0;
#P connect 56 0 51 0;
#P fasten 50 0 49 0 438 340 392 340;
#P fasten 74 0 49 0 87 316 392 316;
#P connect 49 0 79 0;
#P connect 79 0 8 0;
#P connect 8 0 9 0;
#P connect 48 0 47 0;
#P hidden connect 4 0 52 0;
#P lcolor 15;
#P fasten 60 0 52 0 503 239 409 239;
#P connect 47 0 52 0;
#P connect 52 0 56 1;
#P fasten 9 0 20 0 392 436 410 436;
#P connect 20 1 19 1;
#P fasten 51 1 50 0 409 313 438 313;
#P fasten 49 0 78 0 392 364 512 364;
#P connect 78 0 10 0;
#P connect 10 0 11 0;
#P connect 11 0 19 2;
#P hidden connect 73 0 4 0;
#P fasten 49 0 77 0 392 364 597 364;
#P connect 77 0 12 0;
#P connect 12 0 13 0;
#P connect 13 0 19 3;
#P hidden connect 4 1 70 0;
#P fasten 38 0 32 0 342 635 679 635;
#P fasten 9 0 32 0 392 443 679 443;
#P connect 32 0 26 0;
#P fasten 31 0 25 0 859 702 679 702;
#P fasten 30 0 25 0 823 702 679 702;
#P fasten 29 0 25 0 787 702 679 702;
#P fasten 28 0 25 0 751 702 679 702;
#P fasten 27 0 25 0 715 702 679 702;
#P connect 26 0 25 0;
#P connect 25 0 24 0;
#P fasten 49 0 76 0 392 364 682 364;
#P connect 76 0 14 0;
#P connect 14 0 15 0;
#P connect 15 0 19 4;
#P fasten 25 1 24 1 763 731 704 731;
#P fasten 38 1 33 0 358 637 715 637;
#P fasten 11 0 33 0 512 445 715 445;
#P connect 33 0 27 0;
#P fasten 38 2 34 0 374 639 751 639;
#P fasten 13 0 34 0 597 447 751 447;
#P connect 34 0 28 0;
#P fasten 17 0 19 5 782 451 767 451;
#P fasten 49 0 16 0 392 364 782 364;
#P connect 16 0 17 0;
#P fasten 38 3 35 0 390 641 787 641;
#P fasten 15 0 35 0 682 449 787 449;
#P connect 35 0 29 0;
#P fasten 38 4 36 0 406 643 823 643;
#P fasten 17 0 36 0 782 451 823 451;
#P connect 36 0 30 0;
#P fasten 49 0 5 0 392 364 852 364;
#P connect 5 0 18 0;
#P connect 18 0 19 6;
#P fasten 38 5 37 0 422 645 859 645;
#P fasten 18 0 37 0 852 453 859 453;
#P connect 37 0 31 0;
#P pop;

#32926
Jul 18, 2007 at 3:04am

What kind of jitter objects are there? If it’s just jit.noise, that’s
not a big deal. You can replace that easily. If you just need matrix
objects, there is the FTM library from IRCAM.

http://ftm.ircam.fr/index.php/About

lp.tata is from the litter distribution, I believe (not part of
jitter). Figure what those jitter objects are doing, and we easily
tell you how to replace them with free objects.

http://www.bek.no/%7Epcastine/Litter/

Keith

#109013
Jul 18, 2007 at 3:59am

actually i have no idea what lp.tata is doing in this patch. i can’t get the patch to work and no help file is available on lp.tata. i guess, it’s sending out an integer number whichi is then seeded.. then sent to the int object..and so on.. but what these numbers are i don’t know.. Why can’t just the random object be used? honestly i just don’t understand why that object is used and how in the heck did he get the numbers for comparison.. ie &35217. where did that come from, i’m guessing it has to do with bitwise.. if someone could clarify where the logical operation and bitwise numbers came from and how he figured out what those numbers where, and why they’re used i’d be greatful.

thanks, matt

#109014
Jul 18, 2007 at 4:19am

lp.tata is a tausworthe 88 (T88) random generator, I believe.

Peter can explain it better:

http://www.cycling74.com/forums/index.php?t=msg&goto=95343&rid=0&S=a299bf9e65d687e5da670ced263c3652&srch=lp.tata#msg_95343
Keith

#109015
Jul 18, 2007 at 4:23am

The patch works fine, it seems. lp.tata must be free because I have
it. What exactly is wrong with it?

Keith

On 7/17/07, Matthew Williams wrote:
>
> actually i have no idea what lp.tata is doing in this patch. i can’t get the patch to work and no help file is available on lp.tata. i guess, it’s sending out an integer number whichi is then seeded.. then sent to the int object..and so on.. but what these numbers are i don’t know.. Why can’t just the random object be used? honestly i just don’t understand why that object is used and how in the heck did he get the numbers for comparison.. ie &35217. where did that come from, i’m guessing it has to do with bitwise.. if someone could clarify where the logical operation and bitwise numbers came from and how he figured out what those numbers where, and why they’re used i’d be greatful.
>
> thanks, matt
>

#109016
Jul 18, 2007 at 5:03am

basically i start the metro and get nothing.. it’s not triggering the drum sounds that go into the noteout object. and i’ve checked the message boxes and when they’re recieve a bang, noteout triggers the sound.. just nothing when metro goes.. the patch just doens’t do anything. What does it do for you?.. even if it did something i’d still like to understand where where the logical operation comparison numbers came from. i did download the litter starter bundle, and i now have the lp.tata object.. that patch still does nothing but runn the counter.. no bang sent to drums yet.

matt

#109017
Jul 18, 2007 at 5:08am

nevermind it works… just does one beat as far as i can tell.

#109018
Jul 18, 2007 at 5:22am

Hi Matthew

The original patch that I posted used jit.noise as a random number generator. On each bang it
generated a list of six numbers (one for each drum sound) and routed those numbers through the
series of [>= ] objects, which determine the probibility of each sound playing at any given moment.
If these objects output 1, the sound plays. If a 0, then nothing.

Among the replies were several other options for generating the list of random numbers, including
lp.tata. Yacine’s version used the [random] object. Here is a version of the patch he posted, minus
some of the extraneous functionality I had originally included (which does note require jit.noise if
you’re interested in looking at is further). I hope this helps.

#P window setfont “Sans Serif” 9.;
#P window linecount 1;
#P comment 364 134 147 196617 < - refresh seed randomly;
#P newex 54 150 27 196617 t b b;
#P hidden newex 528 40 56 196617 loadmess 1;
#P comment 38 28 54 196617 badaboom!;
#P comment 435 154 147 196617 < - 0 is equivalent to no seed;
#P hidden message 546 101 14 196617 1;
#P number 187 208 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
#P message 218 134 23 196617 128;
#P message 198 134 18 196617 64;
#P message 178 134 18 196617 32;
#P message 158 134 18 196617 16;
#P comment 418 188 147 196617 < - here is a the seed;
#P window linecount 2;
#P comment 62 91 161 196617 < - your loop protocol still works and shortcuts the other method;
#P window linecount 1;
#P comment 633 86 147 196617 try the presets;
#P number 102 47 35 9 0 0 0 3 0 0 0 255 92 174 222 222 222 0 0 0;
#P message 415 153 14 196617 0;
#P number 206 159 35 9 0 0 0 3 0 0 0 255 92 174 222 222 222 0 0 0;
#P message 93 134 14 196617 1;
#P message 141 134 14 196617 8;
#P message 125 134 14 196617 4;
#P message 109 134 14 196617 2;
#P newex 327 209 27 196617 i;
#P newex 175 229 28 196617 sel 1;
#N counter 1 4;
#X flags 0 0;
#P newobj 175 183 66 196617 counter 1 4;
#P button 327 188 15 0;
#P number 344 188 71 9 0 0 0 3 0 0 0 255 92 174 222 222 222 0 0 0;
#P newex 327 306 264 196617 cycle 6;
#P newex 327 231 27 196617 t b i;
#P newex 327 258 40 196617 uzi 6;
#P message 373 259 41 196617 seed $1;
#P newex 327 284 71 196617 random 256;
#P button 344 134 15 0;
#P newex 344 152 81 196617 random 10000;
#P newex 794 600 32 196617 sel 1;
#P newex 758 600 32 196617 sel 1;
#P newex 722 600 32 196617 sel 1;
#P newex 686 600 32 196617 sel 1;
#P newex 650 600 32 196617 sel 1;
#P newex 614 600 32 196617 sel 1;
#P message 794 622 20 196617 69;
#P message 758 622 20 196617 53;
#P message 722 622 20 196617 51;
#P message 686 622 20 196617 42;
#P message 650 622 20 196617 38;
#P message 614 622 20 196617 35;
#P newex 614 649 94 196617 makenote 100 100;
#P newex 614 676 97 196617 noteout 10;
#P toggle 577 358 15 0;
#P toggle 527 358 15 0;
#P newex 527 336 42 196617 < = 127;
#P toggle 477 358 15 0;
#P newex 477 336 42 196617 < = 100;
#P toggle 427 358 15 0;
#P newex 427 336 42 196617 < = 160;
#P toggle 377 358 15 0;
#P newex 377 336 42 196617 < = 100;
#P toggle 327 358 15 0;
#P newex 327 336 42 196617 < = 100;
#P toggle 54 46 15 0;
#P newex 54 69 58 196617 metro 125;
#P newex 577 336 42 196617 < = 127;
#N vpreset 8;
#X append 1 1 38 188 344 number int 9712 ; 47 159 206 number int 16 ; 49 47 102 number int
176 ;;
#X append 2 1 38 188 344 number int 1952 ; 47 159 206 number int 32 ; 49 47 102 number int
176 ;;
#X append 3 1 38 188 344 number int 5838 ; 47 159 206 number int 4 ; 49 47 102 number int
176 ;;
#X append 4 1 38 188 344 number int 9712 ; 47 159 206 number int 8 ; 49 47 102 number int
255 ;;
#X append 5 1 38 188 344 number int 9712 ; 47 159 206 number int 64 ; 49 47 102 number int
30 ;;
#X append 6 1 38 188 344 number int 2810 ; 47 159 206 number int 8 ; 49 47 102 number int
100 ;;
#X append 7 1 38 188 344 number int 2810 ; 47 159 206 number int 1 ; 49 47 102 number int
100 ;;
#X append 8 1 38 188 344 number int 2810 ; 47 159 206 number int 2 ; 49 47 102 number int
100 ;;
#P preset 528 68 47 27;
#P comment 633 66 161 196617 the significant values are in pink;
#P user panel 604 55 207 59;
#X brgb 191 191 191;
#X frgb 0 0 0;
#X border 1;
#X rounded 0;
#X shadow 0;
#X done;
#P connect 4 0 62 0;
#P connect 30 0 24 0;
#P fasten 16 0 30 0 582 393 799 393;
#P connect 29 0 23 0;
#P fasten 15 0 29 0 532 391 763 391;
#P connect 28 0 22 0;
#P fasten 13 0 28 0 482 389 727 389;
#P connect 27 0 21 0;
#P fasten 11 0 27 0 432 387 691 387;
#P fasten 18 1 17 1 703 671 662 671;
#P connect 26 0 20 0;
#P fasten 9 0 26 0 382 385 655 385;
#P connect 18 0 17 0;
#P connect 19 0 18 0;
#P fasten 20 0 18 0 655 642 619 642;
#P fasten 21 0 18 0 691 642 619 642;
#P fasten 22 0 18 0 727 642 619 642;
#P fasten 23 0 18 0 763 642 619 642;
#P fasten 24 0 18 0 799 642 619 642;
#P connect 25 0 19 0;
#P fasten 7 0 25 0 332 383 619 383;
#P connect 3 0 16 0;
#P connect 37 5 3 0;
#P hidden connect 2 1 58 0;
#P hidden connect 61 0 5 0;
#P hidden connect 61 0 2 0;
#P connect 14 0 15 0;
#P connect 37 4 14 0;
#P connect 12 0 13 0;
#P connect 37 3 12 0;
#P connect 10 0 11 0;
#P connect 37 2 10 0;
#P connect 8 0 9 0;
#P connect 37 1 8 0;
#P fasten 36 1 34 0 349 253 378 253;
#P connect 38 0 42 1;
#P connect 31 0 38 0;
#P fasten 48 0 38 0 420 179 349 179;
#P hidden connect 2 0 49 0;
#P lcolor 15;
#P hidden connect 2 0 47 0;
#P lcolor 15;
#P hidden connect 2 0 38 0;
#P lcolor 15;
#P connect 32 0 31 0;
#P connect 6 0 7 0;
#P connect 37 0 6 0;
#P connect 33 0 37 0;
#P fasten 34 0 33 0 378 280 332 280;
#P connect 35 0 33 0;
#P connect 36 0 35 0;
#P fasten 62 0 35 0 59 256 332 256;
#P connect 42 0 36 0;
#P connect 39 0 42 0;
#P fasten 41 0 39 0 180 252 313 252 313 184 332 184;
#P fasten 47 0 40 4 211 178 236 178;
#P fasten 45 0 47 0 146 155 211 155;
#P fasten 44 0 47 0 130 155 211 155;
#P fasten 43 0 47 0 114 155 211 155;
#P fasten 46 0 47 0 98 155 211 155;
#P fasten 53 0 47 0 163 155 211 155;
#P fasten 54 0 47 0 183 155 211 155;
#P fasten 55 0 47 0 203 155 211 155;
#P fasten 56 0 47 0 223 155 211 155;
#P hidden connect 58 0 40 2;
#P fasten 40 0 57 0 180 205 192 205;
#P connect 40 0 41 0;
#P fasten 62 1 40 0 76 175 180 175;
#P connect 49 0 4 1;
#P connect 5 0 4 0;
#P window clipboard copycount 64;

David

———- Original Message ———————————-
From: Matthew Williams
Date: Tue, 17 Jul 2007 19:59:18 -0600

>
>First thanks to david yacine for creating this patch. I was searching the archives for generative
beats via midi and came across this thread.. and i really like to study thiese patches but of course i
don’t have jitter, and all the patches on this thread had jitter objects.. either jit.noise or lp.tata.. i
mean geez i can’t afford jitter right now. are you guys all rich?.. lol. i’m saving for a new computer
atm, and i don’t intend to get jitter as visual is not my domain. So could someone share an example
like this without the jitter objects. I’ve been reading the help files for the RTC library and am trying
to figure out how i could incorporate these in a generative midi sequencer.. and so far i’m all i’m
doing is hooking up his objects (brownian, alea, etc.. to noteouts and and and getting single hits in a
generative fashion.. but this sounds like &^*%, it’s got not fluidity.. i know those objects can do
wonders when used correctly.. anyway heres the patch from the !
> old thread on random beats could you guys take a look and maybe give and example like this
without jitter being involved?… thankfs for the help. or even and example not like this but genrative
and rhythmic.. thanks..
>

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#109019
Jul 18, 2007 at 1:06pm

The only thing wrong with it is that it’s not
available for UB (yet) ;-)
cheers
Roger

— keith manlove wrote:

> The patch works fine, it seems. lp.tata must be
> free because I have
> it. What exactly is wrong with it?
>
> Keith

#109020
Jul 18, 2007 at 1:17pm

>The only thing wrong with it is that it’s not
>available for UB (yet) ;-)

sure???

I use PPC but I belive I read (even tested?? maybe,but for sure not
on my computer……) that the UB is ready

best

kasper

Kasper T. Toeplitz
noise, composition, bass, computer

http://www.sleazeArt.com

http://www.myspace.com/sleazeart

#109021
Jul 18, 2007 at 2:52pm

UB versions are for Litter Pro’s only atm – though
Peter has recently made noises (pun not intended!) to
the effect that UB for non-Pro’s may be available
soon(ish),
cheers
Roger

— Kasper T Toeplitz wrote:

> >The only thing wrong with it is that it’s not
> >available for UB (yet) ;-)
>
>
> sure???
>
> I use PPC but I belive I read (even tested??
> maybe,but for sure not
> on my computer……) that the UB is ready
>
>
>
> best
>
> kasper
> —
> Kasper T. Toeplitz
> noise, composition, bass, computer
> http://www.sleazeArt.com
>
> http://www.myspace.com/sleazeart
>
>

#109022
Jul 18, 2007 at 3:41pm

Very useful and helpful example. Thank you.

#109023
Jul 18, 2007 at 11:20pm

thanks alot for the updated patch.. that one is a lot easier for me to follow and i get much better results.. Defintely a big help for me when it comes to creating generative beats..

cheers, matt

#109024
Jul 19, 2007 at 10:21pm

lp.tata is part of the free Litter Power Starter Pack.

For better or worse, the Litter Starter Pack is currently still PPC-only, although the Pro Bundle includes all Starter Pack objects in UB versions.

Sadly, for the past year I have simply not had time to update the Starter Pack. What (very) little time I have for Litter Power is necessarily focussed on supporting Litter Pros.

About the patch: is it possible this is a modified version of what I originally posted? When I built the thing it automatically used MIDI Channel 10 (GM percussion). You could replace lp.tata with a couple of stock [random] objects, it’s just you won’t get 32 random bits from a single [random] object. Look around for Yacine’s version of the patch.

Please do not confuse Litter Power (first letter: ELL) with Jitter (first letter: JAY). Two very different collections. Litter Power is a lot more affordable.

BTW, you might want to make a habit of looking up unknown objects on maxobjects.com. There’s a lot of information there.

#109025

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