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Thresold solution (or other) for a BalanceBoard problem (Pad Recognition) ?

April 24, 2012 | 12:19 pm

hello there,

I've made a patch under Max 6 which is paired with a Balance Board threw Osculator. All the connection is OK. I've pointed directly the adress of each pad (/wii/2/balance/1 for example, for the Pad Bottom Right) in the [route] object. And for each outlet, there's a flonum object and/or msg to see the transmitted value.

The problem is : when I tap on any of the 4 pads (for example, just the Pad Bottom Right), got — in any ways — all the informations of the 4 pads transmitted and updated in every [flonum] in the same time ?

So, i'm trapped, and i can't identify and point the different values independently.

What i want to do is in fact clearly simple : If i press on the bottom Right, i just want to transmit the information of this Pad.
If i press on the Top Left, i just want to transmit the information of this Pad, without seeing the other [flonum] objects updated.

Here's my patch :

– Pasted Max Patch, click to expand. –

Any solution to bypass this problem ?
Best
Crem'

[attachment=191995,3759]

Attachments:
  1. OSCulatorBalanceBoard.png

April 24, 2012 | 7:38 pm

[change] ?


April 25, 2012 | 7:39 am

Could you be more specific Lembert ?

To resume, the problem is the following : If i tap on the Pad Bottom Left, this pad triggers all the values for the other pads.

So, if I press two pads in the same time, this two pads trigger all the values for the other pads, and pads are like "blended". I don’t find any way to restrict the single value for each pad.

I just simple want to get value from the desire pad with it’s own value with no "interferences" .

Any idea ?
Best
Crem’


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