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		<title>Cycling 74  &#187;  Topic: Timbre Immersion</title>
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		<pubDate>Tue, 18 Jun 2013 00:55:36 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/timbre-immersion/#post-53532</guid>
					<title><![CDATA[Timbre Immersion]]></title>
					<link>http://cycling74.com/forums/topic/timbre-immersion/#post-53532</link>
					<pubDate>Wed, 24 Nov 2010 17:07:44 +0000</pubDate>
					<dc:creator></dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>I&#8217;m creating a composition for string octet and want to spatialize the spectral information of the strings<br />
with a realtime fft patch and multi channel surround speakers, such that it as much as possible gives the audience the impression of being in the construction of the timbre space.</p>
<p>I&#8217;m interested in hearing from people who&#8217;ve tried similar ideas and how successful they were in their<br />
approaches. Also, what kind of multi channel approach would be most suitable.<br />
Apologies if this is not too Max specific enough but as I&#8217;m contemplating achieving this through Max<br />
I thought the forum would be a good place to make enquiries.</p>
<p>Thanking in advance for advice / information&#8230;</p>
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					<guid>http://cycling74.com/forums/topic/timbre-immersion/#post-192515</guid>
					<title><![CDATA[Re: Timbre Immersion]]></title>
					<link>http://cycling74.com/forums/topic/timbre-immersion/#post-192515</link>
					<pubDate>Wed, 24 Nov 2010 18:26:48 +0000</pubDate>
					<dc:creator>Morgan</dc:creator>

					<description>
						<![CDATA[
						<p>do you have an inkling of the sound you&#8217;re lookng for?</p>
<p>do the speakers reproduce the string sounds right away but split one audio signal into 4 or 8 or something?  </p>
<p>I&#8217;ve done work that creates the impression of an immersive sound object, but I use granular freezes, reverb and buffer schuffler type things along with filters.</p>
<p>though you can use ffts to rearrange the spectral information itself, like inverting the lows and highs and so on.</p>
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					<guid>http://cycling74.com/forums/topic/timbre-immersion/#post-192516</guid>
					<title><![CDATA[Re: Timbre Immersion]]></title>
					<link>http://cycling74.com/forums/topic/timbre-immersion/#post-192516</link>
					<pubDate>Wed, 24 Nov 2010 18:27:26 +0000</pubDate>
					<dc:creator>Léopold Frey</dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>I know this doesn&#8217;t apply to realtime sound but you should read this article by Charles Bascou from GMEM Marseille.<br />
He obtained good results with a kind of timbre / space position correlation.</p>
<p><a href="http://start1g.ovh.net/~gmemzeuq/_media/_dev/_publi/ADAPT-Holo-Edit-.pdf" rel="nofollow">http://start1g.ovh.net/~gmemzeuq/_media/_dev/_publi/ADAPT-Holo-Edit-.pdf</a></p>
<p><a href="http://gmem.org/index.php?option=com_content&#038;view=article&#038;id=315&#038;Itemid=305" rel="nofollow">http://gmem.org/index.php?option=com_content&#038;view=article&#038;id=315&#038;Itemid=305</a></p>
<p>Léo</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/timbre-immersion/#post-192517</guid>
					<title><![CDATA[Re: Timbre Immersion]]></title>
					<link>http://cycling74.com/forums/topic/timbre-immersion/#post-192517</link>
					<pubDate>Thu, 25 Nov 2010 22:44:07 +0000</pubDate>
					<dc:creator></dc:creator>

					<description>
						<![CDATA[
						<p>Hi,</p>
<p>I&#8217;m looking to aim for something resembling tonal fusion. But in order to parse out the spectral content towards this goal I&#8217;m probably looking at wavefield synthesis or ambisonics.<br />
So if any composers have tried this or similar approaches do let me know.</p>
<p>Thanks for the replies so far.</p>
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