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Transforming 3D objects upon collision

March 8, 2012 | 10:40 pm

Hey, I have been struggling for so long to find a system that will transform 3d objects upon collision. I have a world that is meant to display the transformations of the three different agents that live in it as they collide with each other. The collision of the male and female spirit in my patch should cause a transformation combing the two into a star. I have attached my project file, If anyone can look it over and give me some guidance it would be most appreciated.
Thanks,
Rany


March 9, 2012 | 12:10 am

hi killume. it looks like your attachment didn’t get attached.

are you using the jit.phys objects for this?


March 9, 2012 | 12:33 am

Hi Robert, yes I am using jit.phys objects.I guess my zip file was too large to upload, i’ll simplify it and send it as a regular maxpatch.


March 9, 2012 | 12:49 am

Here’s a simplified version of the project. Thanks for your help!

Attachments:
  1. MyWorld.zip

March 10, 2012 | 2:37 am

Crashes every time for me. Lots of errors in the max window too.


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