I’ve just started using MaxMSP so I’m very new to it and don’t know a lot yet. I’ve been looking at tutorials which are incredibly helpful and working my way through them. I’m doing a project at University where I’m aiming to use an acoustic instrument to generate certain mechanical and computer generated sounds when I play the instrument so that certain sounds are generated when I play certain notes at specific times, and other times when I play the same note, you don’t hear the computer generated sound, and to also control the movement of a picture slideshow when the instrument is moved.
I’ve been looking at the transport button to set the amount of beats that occur before a sound is generated, and I’m thinking that maybe I need to set timepoints? I’ve also been looking at the peakamp object too.
I would appreciate any advice on if I’m going even slightly in the right direction, I’m really getting into Max and think it’s a really impressive environment to work in but I’m just finding it hard to pick up and work out certain things as there is so much there.
Thanks for taking the time to read my message! :)
Not sure it is what you want, but instead of using timelines or timepoints to trigger events, maybe you can use the approach of this guy from CNMAT:
these are tutorials and abstractions from CNMAT.
look for the tutorial on "how to make an electroacoustic piece using a footswitch" (or something like that). It works if the music you will play is more "composed" or
there is a score.
Hope it helps,
I have an example, called NewThump, that illustrates some uses of the transport, including timepoints.
It can be found on my examples page: http://xfade.com/max/examples/
Thank you very much for your replies.
pgk – for some reason I couldn’t get the cnmat to download!
Chris Muir – that is very impressive, it’s similar to what I’m trying to do, I wish I knew more about Max, will have to do some more research!
Thanks again! :)