Forums > MaxMSP

Transport reset problem.

June 20, 2010 | 2:41 pm

Hello people.

I seem to be having an odd problem with the transport. I simply wish to reset it to play from the beginning with a bang elsewhere in my patch which sends the value ’0.’ into the right inlet of the transport, therefore seemingly resetting it. However, within 20 or so resets, it ceases to begin at bar 1, and begins to start at bar 2, even though the 0. message is sent to it. It seems like a bug but does anyone have an alternative suggestion?

Thank you.

T


June 20, 2010 | 6:07 pm

I can’t imagine there is a bug with this basic function.
Maybe you could post the patch here for investigation.


June 21, 2010 | 9:08 am

Sadly broc the patch is huge and many of the functions are intertwined with a Novation Launchpad, so any other person being able to replicate the problem is unlikely I think… If it’s an unknown than I think I’l just find an alternative to the problem.


June 21, 2010 | 10:39 am

It also seems that over time, the number of the bar upon which the transport starts goes up, currently it is starting on bar 7 after around 20 minutes of patch usage.


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