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		<title>Cycling 74  &#187;  Topic: tri_strip drawing</title>
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		<pubDate>Wed, 19 Jun 2013 02:39:15 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/tri_strip-drawing/#post-34014</guid>
					<title><![CDATA[tri_strip drawing]]></title>
					<link>http://cycling74.com/forums/topic/tri_strip-drawing/#post-34014</link>
					<pubDate>Sun, 07 Oct 2007 11:28:38 +0000</pubDate>
					<dc:creator>Brecht</dc:creator>

					<description>
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						<p>Hello all. </p>
<p>I&#8217;ve made a little try-out patch for filling a matrix with coordinates using mouse input. (attached)</p>
<p>I was wondering how I can get rid of the first coordinate, 0. 0. 0., within this strategy&#8230; </p>
<p>I&#8217;m also curious on how other people would do this, filling a matrix vertex by vertex.</p>
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					<guid>http://cycling74.com/forums/topic/tri_strip-drawing/#post-114285</guid>
					<title><![CDATA[Re: tri_strip drawing]]></title>
					<link>http://cycling74.com/forums/topic/tri_strip-drawing/#post-114285</link>
					<pubDate>Sun, 07 Oct 2007 12:12:52 +0000</pubDate>
					<dc:creator>joshua goldberg</dc:creator>

					<description>
						<![CDATA[
						<p>2 things:</p>
<p>1) change the name of the jit.gl.render in the javascript to &#8216;trifan&#8217;  <br />
instead of &#8216;collision&#8217; or this patch doesn&#8217;t work.</p>
<p>2) if you don&#8217;t want to connect all of the vertices to 0 0 0 , where  <br />
should they start?</p>
<p>
On Oct 7, 2007, at 7:28 AM, Brecht wrote:</p>
<p>> Hello all.<br />
><br />
> I&#8217;ve made a little try-out patch for filling a matrix with  <br />
> coordinates using mouse input. (attached)<br />
><br />
> I was wondering how I can get rid of the first coordinate, 0. 0.  <br />
> 0., within this strategy&#8230;<br />
><br />
> I&#8217;m also curious on how other people would do this, filling a  <br />
> matrix vertex by vertex.<br />
><br />
></p>
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				<item>
					<guid>http://cycling74.com/forums/topic/tri_strip-drawing/#post-114286</guid>
					<title><![CDATA[Re: tri_strip drawing]]></title>
					<link>http://cycling74.com/forums/topic/tri_strip-drawing/#post-114286</link>
					<pubDate>Sun, 07 Oct 2007 12:38:36 +0000</pubDate>
					<dc:creator>Brecht</dc:creator>

					<description>
						<![CDATA[
						<p>oops, remnant of the patch from vade where i took the screen_to_world  <br />
thing from.</p>
<p>Basically, the first vertex should be where you click for the first  <br />
time.<br />
So, if the initial matrix could be 0 dimensional, it would work like  <br />
this I guess.</p>
<p>
On 07 Oct 2007, at 14:12, joshua goldberg wrote:</p>
<p>> 2 things:<br />
><br />
> 1) change the name of the jit.gl.render in the javascript to  <br />
> &#8216;trifan&#8217; instead of &#8216;collision&#8217; or this patch doesn&#8217;t work.<br />
><br />
> 2) if you don&#8217;t want to connect all of the vertices to 0 0 0 ,  <br />
> where should they start?<br />
><br />
><br />
> On Oct 7, 2007, at 7:28 AM, Brecht wrote:<br />
><br />
>> Hello all.<br />
>><br />
>> I&#8217;ve made a little try-out patch for filling a matrix with  <br />
>> coordinates using mouse input. (attached)<br />
>><br />
>> I was wondering how I can get rid of the first coordinate, 0. 0.  <br />
>> 0., within this strategy&#8230;<br />
>><br />
>> I&#8217;m also curious on how other people would do this, filling a  <br />
>> matrix vertex by vertex.<br />
>><br />
>><br />
>><br />
<tri_strip_drawing .zip>______________________________________________ <br />
>> _<br />
></tri_strip_drawing></p>
<p>Brecht Debackere</p>
<p><a href="http://www.autofasurer.net" rel="nofollow">http://www.autofasurer.net</a><br />
M+32(0)498319302<br />
F+32(0)70429559<br />
Skype : Bdebackere<br />
<a href="mailto:brecht@visualantics.net">brecht@visualantics.net</a></p>
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