trying to replicate jit.op effects in

Jul 27, 2011 at 5:37am

trying to replicate jit.op effects in

Is there any way to replicate the jit.op functionality/effects in a GL context?

I have CPU based patches that use jit.op, and I love the effect of several of those operands, but I need to get this processing out of the CPU and into the GPU. However, I see no clear path to the jit.op – style operations in slab.

Jul 27, 2011 at 5:12pm

hi yellotron!

take a look to the math.shaders-help patch in max5 folder



Jul 28, 2011 at 4:48am

right on. this helps. thanks.


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