Trying to use polyphony to play all voices at all times

Dec 8, 2011 at 1:16am

Trying to use polyphony to play all voices at all times


I’m trying to figure this out. Let’s say I have 16x saw~. Normally when you use polyphony you have one saw playing on one note, another saw for another note…

…but what I want to do is have 16 saws playing at once with one note and with 2 notes being played, have 8 saws play one and 8 more play the other. When 3 notes are being played, then have 5, 5, 5 saws playing the 3 different notes.

I’m sure this could get REALLY complex to ensure correct note stealing and all of that, but at this point I don’t need complexity, I just need something very rudimentary that gives me *some* kind of result that I’m looking for.

I don’t mind doing this redundantly either… as in setting this up per voice.

Dec 8, 2011 at 9:00am

that is simple math .. the trick is to realize it that you use “target” instead of auto
voicing, then you can do all these things outside the poly~patcher.

Dec 8, 2011 at 12:43pm

Could you give me more information? One challenge I am having is that I don’t know how to get a number that represents the number of notes being played at any given time.

Dec 8, 2011 at 6:36pm

If you run your notes through Borax, it will report the number of note playing,


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