Aug 4, 2012 at 6:14pm
2 question ?
- i do a kind of snake used vishnu and shiva to make tail from boids3d point. next i send it on a jit.gl.path to draw it. if i used “line” pathstyle all is ok, but if i used “tube” i have a big disorder ! draw flare up !!! i don’t understand why…
- my second step is to let a shadow of the “snake” movement, like a feedback effect.
my goal is to create a smoke draw like a cloud or nubula, a kinking of slime drawing by boid point. i have search to make it with slab object but not good result. but i think he can do better result…
in link an example patch
Aug 5, 2012 at 2:03pm
– Pasted Max Patch, click to expand. –
Copy all of the following text.Then, in Max, select New From Clipboard.
Aug 6, 2012 at 10:25am
thanks for your reply, but now i don’t have flare up but some flash whose cross over the screen !
for 5 plane matrix… no reason. run good like this, with gl.mesh on max5… also, it’s just one week i have do max6 update… i learn new stuff ;)
Aug 8, 2012 at 9:07am
Aug 8, 2012 at 5:24pm
for the “tube” problem, you can either set your @joinstyle attribute to “raw” instead of the default of “angle”, or you can change your @interpmode to “linear” (which will also help speed up calculations).
Aug 9, 2012 at 12:09am
thanks Robert, run good with “raw” attribute.
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