Unload Effect Modules in Patch

Jul 22, 2013 at 9:58am

Unload Effect Modules in Patch

Hey, I’m working on a patch right now with different separate effect modules (reverb, lofi, freq shift etc.).

The use should be able to enable or disable each module and when disabled I would like to unload it from the patch so that it’s not taking up any cpu?

Would it work to put the effect in a poly and mute all voices when bypassed, or is simply changing the signal flow so that is doesn’t pass through the effect sufficient enough?

Jul 23, 2013 at 4:53pm

you could have a look at how i did it here – i’d recommend putting the effects in poly~ objects and muting them when not in use.


Jul 23, 2013 at 9:38pm

this is looking awesome! thanks alot


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