Forums > Dev

Unloading externals within Max

July 1, 2006 | 2:59 am

Is there a way to unload externals while Max is running? I’m debugging one I’m working on and it’s getting tedious on this relatively slow computer. I have to close Max, recompile, relaunch Max, then reopen my patcher to see if I got it doing the right thing or not.

I’m fairly new to this game, so I’ve probably just missed the answer while scanning all the docs. Thanks.


July 1, 2006 | 11:50 am

On 06-06-30, at 2359, Matthew Trentacoste wrote:
>
> Is there a way to unload externals while Max is running? I’m
> debugging one I’m working on and it’s getting tedious on this
> relatively slow computer. I have to close Max, recompile,
> relaunch Max, then reopen my patcher to see if I got it doing the
> right thing or not.
>
> I’m fairly new to this game, so I’ve probably just missed the
> answer while scanning all the docs. Thanks.
>
the trick is to use the runtime to debug, as it launches faster. or
use mxj.

r.


July 1, 2006 | 9:37 pm

On 01-juil.-06, at 04:59, Matthew Trentacoste wrote:

>
> Is there a way to unload externals while Max is running? I’m
> debugging one I’m working on and it’s getting tedious on this
> relatively slow computer. I have to close Max, recompile, relaunch
> Max, then reopen my patcher to see if I got it doing the right thing
> or not.

You can also change the name of your external before compilation (it
was fast and easy with CW, but no more in Xcode) and load the new
objects without freeing the older version.

p


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