<?xml version="1.0" encoding="UTF-8"?>
	<rss version="2.0"
		xmlns:content="http://purl.org/rss/1.0/modules/content/"
		xmlns:wfw="http://wellformedweb.org/CommentAPI/"
		xmlns:dc="http://purl.org/dc/elements/1.1/"
		xmlns:atom="http://www.w3.org/2005/Atom"

			>

	<channel>
		<title>Cycling 74  &#187;  Topic: Unloading externals within Max</title>
		<atom:link href="http://cycling74.com/forums/topic/unloading-externals-within-max/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/unloading-externals-within-max/feed</link>
		<description></description>
		<pubDate>Mon, 17 Jun 2013 23:58:43 +0000</pubDate>
		<generator>http://bbpress.org/?v=2.2.4</generator>
		<language></language>

		
														
					
				<item>
					<guid>http://cycling74.com/forums/topic/unloading-externals-within-max/#post-26654</guid>
					<title><![CDATA[Unloading externals within Max]]></title>
					<link>http://cycling74.com/forums/topic/unloading-externals-within-max/#post-26654</link>
					<pubDate>Sat, 01 Jul 2006 02:59:12 +0000</pubDate>
					<dc:creator>squarewithin</dc:creator>

					<description>
						<![CDATA[
						<p>Is there a way to unload externals while Max is running?  I&#8217;m debugging one I&#8217;m working on and it&#8217;s getting tedious on this relatively slow computer.  I have to close Max, recompile, relaunch  Max, then reopen my patcher to see if I got it doing the right thing or not.</p>
<p>I&#8217;m fairly new to this game, so I&#8217;ve probably just missed the answer while scanning all the docs.  Thanks.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/unloading-externals-within-max/#post-79989</guid>
					<title><![CDATA[Re: Unloading externals within Max]]></title>
					<link>http://cycling74.com/forums/topic/unloading-externals-within-max/#post-79989</link>
					<pubDate>Sat, 01 Jul 2006 11:50:35 +0000</pubDate>
					<dc:creator>jitter</dc:creator>

					<description>
						<![CDATA[
						<p>On 06-06-30, at 2359, Matthew Trentacoste wrote:<br />
><br />
> Is there a way to unload externals while Max is running?  I&#8217;m  <br />
> debugging one I&#8217;m working on and it&#8217;s getting tedious on this  <br />
> relatively slow computer.  I have to close Max, recompile,  <br />
> relaunch  Max, then reopen my patcher to see if I got it doing the  <br />
> right thing or not.<br />
><br />
> I&#8217;m fairly new to this game, so I&#8217;ve probably just missed the  <br />
> answer while scanning all the docs.  Thanks.<br />
><br />
the trick is to use the runtime to debug, as it launches faster. or  <br />
use mxj.</p>
<p>r.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/unloading-externals-within-max/#post-79990</guid>
					<title><![CDATA[Re: Unloading externals within Max]]></title>
					<link>http://cycling74.com/forums/topic/unloading-externals-within-max/#post-79990</link>
					<pubDate>Sat, 01 Jul 2006 21:37:50 +0000</pubDate>
					<dc:creator>Patrick Delges</dc:creator>

					<description>
						<![CDATA[
						<p>
On 01-juil.-06, at 04:59, Matthew Trentacoste wrote:</p>
<p>><br />
> Is there a way to unload externals while Max is running?  I&#8217;m <br />
> debugging one I&#8217;m working on and it&#8217;s getting tedious on this <br />
> relatively slow computer.  I have to close Max, recompile, relaunch  <br />
> Max, then reopen my patcher to see if I got it doing the right thing <br />
> or not.</p>
<p>You can also change the name of your external before compilation (it <br />
was fast and easy with CW, but no more in Xcode) and load the new <br />
objects without freeing the older version.</p>
<p>p</p>
						]]>
					</description>

					
					
				</item>

					
		
	</channel>
	</rss>

