[updreceive] doesn't work in Max6 Runtime & Application(.exe) on Windows

Jul 7, 2012 at 10:02am

[updreceive] doesn't work in Max6 Runtime & Application(.exe) on Windows

I would like to build Application(.exe) which includes [udpreceive] object on Windows 7.
When I run my patch in Max 6, it worked.
But When I built Application(.exe) , it didn’t work.
And when I tried to run same patch in Max6 Runtime, it didn’t work…([udpreceive]‘ s color became brown..)
Is it bug on Max 6 for windows ?

On Mac, [udpreceive] object worked in Max6 & Max6 Runtime & Application format(.app).

I upload very simple patch includes [udpreceive].

And this is my Max6 patches we developed.
( It is MIDI brigde applicatioin for our iOS Application “ALT OSC”)


I think this topic is smilar problem.


Any help would be greatly appreciated.

  1. udpreceive.maxpat
Jul 21, 2012 at 9:47am

I could build Application which includes [udpreceive] on Max5 (win7) !

I think this is bug of Max6 (windows) …


Jul 24, 2012 at 11:38pm

bump in case the authorities missed it. (i haven’t run into this prob, but am wondering if it’s been verified as there are somethings i build depending on udpreceive, but i don’t have win7 yet to verify it myself… and trying to help someone remotely troubleshoot over a similar issue…)

Oct 12, 2012 at 3:01pm

Same issue here, built an .exe with max6 on a win7 pc; gave it to another win7 pc user (without max6 licence, but should not matter since I build an app, right?), does not work… some objects show “brown”, just like when you don’t have an external…


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