I’m trying to create a situation where the argument of an urn object will increase by a number(2 for example)

each time it finishes generating it’s previous argument.Therefore an argument of 2 would next be 4 and next be 6 etc……

Is there an easy way to do this with an addition object?It seems it should be simple but I can’t figure it out.

I don’t really understand what “seed”does.Maybe that would be useful?

Please help and Thanks….

]]>“seed” is unrelated, it sets the starting seed for urn’s random-generation. You can change that too if you want, I don’t think it’s necessary though.

]]>I’ll give it a go later tonight.

The reason I suggested the addition object is because I also might need to multiply the argument.

For example if the argument is 5(but could be a different number) it could then be multiplied by 3(again could be a different number)

the next argument would be 15 and the next 45 etc……

In my inexperienced mind I was trying to find a solution with number and math object to make the change of numbers quick and simple.

]]>It’s also super-easy to generate pre-made lists of your values with [uzi] and [zl group]. Then you just increment a counter by one each time and pull from the stored list using [zl nth].

]]> I really have been interested in looking more into those areas for some time

but haven’t needed to for past projects(which were very simple).

I think I’ve figured out what I need to do with just the math and number boxes for now….

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