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		<title>Cycling 74  &#187;  Topic: using acoustic instrument to trigger noise</title>
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		<pubDate>Wed, 19 Jun 2013 02:33:17 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/using-acoustic-instrument-to-trigger-noise/#post-59156</guid>
					<title><![CDATA[using acoustic instrument to trigger noise]]></title>
					<link>http://cycling74.com/forums/topic/using-acoustic-instrument-to-trigger-noise/#post-59156</link>
					<pubDate>Tue, 04 Oct 2011 15:06:50 +0000</pubDate>
					<dc:creator>Cheng Chien-Wen</dc:creator>

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						<p>I plan to use the acoustic instrument to trigger some random noise to achieve a close connection between the gesture of instrument and the noise. I am thinking of using groove~ or play~ object, but would like get some suggestions about the effective ways of mapping. Any suggestions or examples ? </p>
<p>Thanks.</p>
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					<guid>http://cycling74.com/forums/topic/using-acoustic-instrument-to-trigger-noise/#post-212526</guid>
					<title><![CDATA[Re: using acoustic instrument to trigger noise]]></title>
					<link>http://cycling74.com/forums/topic/using-acoustic-instrument-to-trigger-noise/#post-212526</link>
					<pubDate>Tue, 04 Oct 2011 18:15:48 +0000</pubDate>
					<dc:creator>Rodrigo</dc:creator>

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						<p>This will get you most of the way there:</p>
<p><a href="http://cycling74.com/practical-max/practical-max-1/" rel="nofollow">http://cycling74.com/practical-max/practical-max-1/</a></p>
<p>Groove and play are both buffer playback objects so you&#8217;d either be loading samples into them or recording into them (record~, poke~ etc..)</p>
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