Forums > MaxMSP

using pattr in poly~ with separate functions to line~s

August 6, 2009 | 5:18 pm

Please can someone help with this test patch? – it is a similar query to the breakpoint envelopes post:

http://www.cycling74.com/forums/index.php?t=msg&rid=8295&S=f9d6c50e7d0428e0dc2f2ed4806fac4e&th=30583&goto=127382#msg_127382

Only with individual functions per osc. The patches on that post are really useful, but despite going over them, the pattr tutorials, help files and various info here I can’t seem to be able to get any data to [pattr env] in the poly~s.

This is the test patch:

– Pasted Max Patch, click to expand. –

and the poly~,

– Pasted Max Patch, click to expand. –

please can someone let me know what I am doing wrong?

If you’d rather see a small screenshot:

any input massively appreciated


August 9, 2009 | 4:44 pm

finally got it – the prepend should read [poly~.1:env]


August 19, 2009 | 2:14 pm

Not directly an answer, but your question inspired me to create a little additive synth with 16 partials…
I bet you’ll find some more answers inside…

Sharing is fun, license for the complete patch is creative commons By-NC-SA, but just rip it and extract whatever you want/need…

I think the only dependency to my St.ools is knotein, you can simply replace it with notein and play the synth with a Midi keyboard…
(or download the St.ools…Wink

The Presets show a sort of history of creation, I added more and more features and stored some tweaking on and on…
Whoever creates new sounds, please share the .xml…

Stefan


August 19, 2009 | 3:42 pm

Thanks Stefan, I look forward to playing with that – indeed, sharing is fun, when I have finished the tutorial I am working on I’ll supply for sharing and critical appraisal sake.

In the mean time – could you tell me if it is possible to bind a nested pattr to a UI in the main patcher? I have put the details here:

Thanks again
Tim


August 21, 2009 | 2:26 pm

Of course it is possible, my additive synth is doing it and if you look at my starting point of a framework in my St.ools I am using a similar technique. I use one graphical interface for all filters or spacializers in the tracks of a mixer…
In general you bind the UI to the voice/track/partial or whatever does the real thing…


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