Forums > MaxMSP

uzi pause/break bug ?

June 18, 2008 | 9:29 am

Hi list,

please see patch below.
uzi seems to not respond corectly to pause message (it continue firing
out previously asked number of bangs before using new value…)
is it a bug, or am I misunderstanding something ?

thanks in advance

Mathieu

– Pasted Max Patch, click to expand. –

________________
Mathieu Chamagne
mathieu.chamagne@free.fr

http://mathieuchamagne.com

http://www.maxobjects.com


June 18, 2008 | 9:42 am

I finaly found a workaround to this problem using a deferlow between
"pause" and the new value.
(see patch below)
it doesn’t explains me this "strange" behaviour, but it solves my
problem…

best

Mathieu

– Pasted Max Patch, click to expand. –

June 19, 2008 | 6:44 am

mathieu.chamagne@gmail.com schrieb:
> it doesn’t explains me this "strange" behaviour, but it solves my
> problem…

If you have a feedback patched, Max is pushing values on to the stack
before going on. deferlow breaks that loop…

Going through the patch with trace in Max 4 explained it for me… ;-)

Stefan


Stefan Tiedje————x——-
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