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		<title>Cycling 74  &#187;  Topic: &quot;vectorizing&quot; a silhouette?</title>
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		<link>http://cycling74.com/forums/topic/vectorizing-a-silhouette/feed</link>
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		<pubDate>Wed, 19 Jun 2013 10:00:43 +0000</pubDate>
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					<guid>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-50225</guid>
					<title><![CDATA[&quot;vectorizing&quot; a silhouette?]]></title>
					<link>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-50225</link>
					<pubDate>Thu, 06 May 2010 19:00:13 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>Hi all,</p>
<p>I&#8217;m trying to figure out the best approach here. I&#8217;m working on a project doing some IR video tracking (certainly not a problem there&#8230;been doing it for quite some time now!). While doing some testing I projected the image/silhouette of what it was I was tracking. Well&#8230;now it&#8217;s part of the show (not too unlike the ipod silhouette commercials). The problem is two things, tho: first, I need to smooth out the edges a bit (been using a combo of cv.jit.dilate/erode with some success, but not much), then be able to blow up the image to ~2 times the resolution of my camera, and not have it pixel-y. Seems that basically I need to start with the silhouette I&#8217;m using for tracking and use that as a basis to draw a new silhouette in GL, then enlarge the GL-based silhouette as need. But I have no idea really where to go from here. Does any one have any pointer to objects, shaders, tutorials, methods, etc. that I could start looking thru? </p>
<p>Thanks in advance for any pointers!<br />
David</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-180263</guid>
					<title><![CDATA[Re: &#8220;vectorizing&#8221; a silhouette?]]></title>
					<link>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-180263</link>
					<pubDate>Thu, 06 May 2010 19:05:18 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>i think utilizing the gauss blur shader will do the trick, no?<br />
Max5/examples/jitter-examples/render/slab/jit.gl.slab.gauss6x-example.maxpat</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-180264</guid>
					<title><![CDATA[Re: &#8220;vectorizing&#8221; a silhouette?]]></title>
					<link>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-180264</link>
					<pubDate>Thu, 06 May 2010 19:14:04 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>drrr. yes. that does work quite lovely.<br />
Thanks, Rob.<br />
David</p>
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				<item>
					<guid>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-180265</guid>
					<title><![CDATA[Re: &#8220;vectorizing&#8221; a silhouette?]]></title>
					<link>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-180265</link>
					<pubDate>Thu, 20 May 2010 05:59:47 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>OK, I have a follow-up question ;)<br />
I&#8217;m really liking the look of the vignette shader by Andrew. Is it possible to apply that type of fade to the edges of a silhouette? a little @silhouette attribute?;)</p>
<p>Thanks for any pointers!</p>
<p>db</p>
						]]>
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				<item>
					<guid>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-180266</guid>
					<title><![CDATA[Re: &#8220;vectorizing&#8221; a silhouette?]]></title>
					<link>http://cycling74.com/forums/topic/vectorizing-a-silhouette/#post-180266</link>
					<pubDate>Thu, 20 May 2010 07:19:39 +0000</pubDate>
					<dc:creator>David Beaudry</dc:creator>

					<description>
						<![CDATA[
						<p>or maybe something like the edgeblend shader, but he edges are moving (and most certainly not linear).<br />
thanks.<br />
db</p>
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