<?xml version="1.0" encoding="UTF-8"?>
	<rss version="2.0"
		xmlns:content="http://purl.org/rss/1.0/modules/content/"
		xmlns:wfw="http://wellformedweb.org/CommentAPI/"
		xmlns:dc="http://purl.org/dc/elements/1.1/"
		xmlns:atom="http://www.w3.org/2005/Atom"

			>

	<channel>
		<title>Cycling 74  &#187;  Topic: vertex position xy control</title>
		<atom:link href="http://cycling74.com/forums/topic/vertex-position-xy-control/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/vertex-position-xy-control/feed</link>
		<description></description>
		<pubDate>Tue, 18 Jun 2013 21:29:03 +0000</pubDate>
		<generator>http://bbpress.org/?v=2.2.4</generator>
		<language></language>

		
														
					
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-61780</guid>
					<title><![CDATA[vertex position xy control]]></title>
					<link>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-61780</link>
					<pubDate>Tue, 14 Feb 2012 21:11:53 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>Hello,</p>
<p>I am not really good when it comes to jit.gl.mesh and co . i tried to find my answer on the forum too but well i still don&#8217;t get it. </p>
<p>i am looking to have a texture on a mesh with different vertex that i could move separately in the way of animata does. I don&#8217;t particularly need the bones and joints thing. But i need to be able to kind of choose where the vertex are positioned on the mesh before starting the deformation e.g placing the vertex without deforming the texture , triangulate then moving the vertex distort the texture  (not sure it is understandable :)  i tried with jit.gl nurbs but deformation based on a grid doesn&#8217;t fit with my needs ) I have the feeling my explanation are not really clear, so feel free to ask me more information if needed. I also join a picture, maybe it would help&#8230;</p>
<p>thanks a lot!</p>
<p> [attachment=185307,3351]</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223026</guid>
					<title><![CDATA[Re: vertex position xy control]]></title>
					<link>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223026</link>
					<pubDate>Wed, 15 Feb 2012 11:05:53 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>seriously?</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223027</guid>
					<title><![CDATA[Re: vertex position xy control]]></title>
					<link>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223027</link>
					<pubDate>Fri, 17 Feb 2012 20:50:29 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>:)</p>
<p>i guess using jit.gl.sketch is the answer but i don&#8217;t get it , how can i draw a form with different triangles, map a texture on the general mesh and then distort the texture separately with the different triangles/index/vertex</p>
<p>nobody got a tshirt with &#8220;i &lt;3 OPENGL" on the back and "i wanna help you" on the front ?</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223028</guid>
					<title><![CDATA[Re: vertex position xy control]]></title>
					<link>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223028</link>
					<pubDate>Mon, 12 Mar 2012 01:34:01 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>NOWAY!!</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223029</guid>
					<title><![CDATA[Re: vertex position xy control]]></title>
					<link>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223029</link>
					<pubDate>Mon, 12 Mar 2012 18:58:44 +0000</pubDate>
					<dc:creator>Rob Ramirez</dc:creator>

					<description>
						<![CDATA[
						<p>if you want to use texture coordinates to map to a mesh, then there&#8217;s no way to move a vertex without also moving the texture, unless you also modify the texture coordinate.</p>
<p>you could possibly utilize projective texture mapping instead using the tex_map attribute.</p>
<p>if you need more help, please provide a patch showing what you tried.</p>
<div><span id="toggle223029-0" class="patchtoggle" onmousedown="toggleMaxPatch('post223029-0', 'er223029-0');">&#8211; Pasted Max <span id="maxversion223029-0"></span> Patch, click to <span id="er223029-0">expand</span>. &#8211;</span> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  width="110" height="14" class="clippy" ><param name="allowScriptAccess" value="always" /><param name="quality" value="high" /><param name="scale" value="noscale" /><param NAME="FlashVars" value="copied=copied!&#038;copyto=copy to clipboard"/><param name="bgcolor" value="#FFFFFF"/><param name="wmode" value="opaque"/><embed src="/wp-content/plugins/bbpress-copy-compressed/clippy.swf"  width="110" height="14"   name="clippy"  quality="high"  allowScriptAccess="always"  type="application/x-shockwave-flash"  pluginspage="http://www.macromedia.com/go/getflashplayer"  FlashVars="text=----------begin_max5_patcher----------%0A2616.3oc6cs0bihiE9YmeETt5GlsqLdPRHtrOks1mm21ZeoqobIiUroaLvB3%0Azomol%2B6K5BXvArEXDgNk6NwNRBiN56bQmij33%2B5gEK2D%2BJMaow%2Bz3KFKV7WO%0ArXAuJVEKjkWr7.4U%2BPRF%2BxVFQ%2Bd7lut7QQS4zWy4UGFS1dflkY.JaJXKughK%0A9WgnxJeNNJOhbfxa5%2BRS2RhHksEc7PPTHMm2O.YkIjb%2B8AQ6VmR8yEzIx1aE%0A9QCj4JyGMb7XuBAqLM9iS2m3i4meiX8bVvex6Y.r3CIpVbk4%2BHgJt4KWZ7Gr%0AV96Gdf8xi2NprgDsqMLANlXhkIGMf172rsGYPgOFFSf4qA4qhhCxnFVF96Io%0AF.yheZCl.5.l7XiUCfk4UvIXOwohg05Cj7zfWW93PEkdNLtfHZAJ.sqE8uRC%0AHg8EHvBcHON.fEvf4PggDRZAwjSSWSiHaB4M2IDUL7H4LzQJSIut8LQC%2B3v3%0ATw0Ytx0wD659Xq%2BUcNVAZm4Sj85JOYsa107lYW7OmGa8u32rQkQYOhLJvcF0%0Asxn5vFTB4aFjH%2B8woE8Al8aK7RKqdxKQWv5iPoC.4rQ.v6Jby20otRL9OzW%2B%0A2wwoa%2Bcxt.%2BVfF7HZOB3JfFrDZrFenodmSSk.hDQJtQAgzWnoYAwQ0t%2BKVRR%0ARpU8hZeDFL9Ugfq8iUUEDIpxrppT5KAkedKQkELmGJarDAf.4bR74tsDJ7VX%0AmSP.SWIL1%2Bazs06fkwIznfnjTZFMJmjK6opl2RelbLLecCjxbUqs%2BLwm14Gt%0Ai4dWrbWZv13HFYz3yxptrC%2BhnK4udZ3vuhHRRKe3rhQxwrMjTF1IsTAKaLON%0ANrYSUrqBQcRTPwTvz7.A4BMqtoAGRRChxazQBCg6y7SiCCabqDs7RKsrsfi5%0AS%2Bdv178BaY0vqhKOHojIrrBi1Frilk2rtbxtrl0zvY75hZ00gaT%2BkzkapOeL%0AJg3%2BsBhs3m5WP84spWem5zcpW2otMFH38H1adtmqZ287XWPE%2BJyYI9Cg8vEk%0A1DkpdiO1lVPHTi78zbhweFGePNsRGvLbfvr0kgYa9zIXWgUDnBnr0.QYtusk%0A%2BNUXbtwFivNPTjdDbQVN0lMBYoQAWQPhiMb1vC023Yid.MgXH.yU1QNiGlcA%0AmW6iCr2lSrc6H6fclU%2BpNetny5PH.OPg.3kEBfPwJPXiDgaqfT.3lL4OcP4u%0A1IVZqGrDYKrkC3Xok0GHrrSnzQShkR4wOfhkcBkt5AJsEtwIkM%2B3fjJ3lrml%0A71vVF.HW3zE%2BwyM4WnuljVHo9ae5YPWgfXpUW4Dq6qqqFEWmESEA.5QqGXhq%0AsMCeflKhKYZtB%2BY%2B3reoP77ezEvB0pWytVh.NfeDDPqvzrfnKhoZJ7MnInNn%0AZ9yiV%2BEiaCno.2Pxf07.2ibaRib6xbarl31k6D5ct8bhaaqISgkQ7bmaOm31%0ANZhaKW8k6b64yZvw1r4hBqSBIQz04h.Lwx25R9XnwtiuliQba%2BHwInBX67Aw%0AwHMEXNPdFyDAOdWcZdX7DpoUJnbqytysmUbacs2zxEz3N2dVws00pr3dmYOq%0A8KJ6jSQWvuHHRS9EgEtEIV1HGvOMtEwGgcAVVcBGlprljBmDEPC6UEAitOAd%0A7l8iObfFIOPTiHRH51tfB7finRHYXCTFKL6wf8zIhKLHpqC.FmpXs2NJjEeL%0A0uDqK46FMovszr7fnpiH3WpNNRmcc6C1ts44wSbD1xXl1DG9PkXY8kjQJRwV%0AJRwGB1lDGDkKQTD1leFSEmvRG2pBM6RsOLgi7vT%2BTrphRf4irDPUT1c1Pxtp%0ApvNePYnpprLSuyEIC2wllOyNCzT77ogwxiMXYgI1NiWOz..CvbZgCRXlCRby%0AotNUElZyoppoyEVGv.0gOzP.d7BNvpBS73DnptFay%2BGjbKvjyCAUm50xRS8H%0AEnJGELerDVPIPUXNyFJ1tOhS2f8Aw4YBf7pJM0FH.8w.Ar%2BiTopBpTww78xD%0AAaMQUejhFvHECpORsbe2LFppvq2vrEBrMEgGHNSdttUkl5ApWeXoVCXj55Vm%0Ak5ZO6meCOFSuAQ32qo2vpJ65Lalqv6MSAzMqY.SUXgDdOZIVeVKbUoIl0nbf%0AtngICJWzAWYdGvrpzTqq4n5.cfAGHUujVUfVueVUTM5.magiBgBIWQzA7RS7%0A3TYFp8OcFUbFEiJtv2KiJ.69nrM.%2BOg0BJkMRQuaJa39LRGf%2BmH4RqHFoHn4%0A6o%2BmpH6BF3ZUCEgKIeXPPV1Ukl5ApUeXoCv%2BSTs4FXqSly6VvSpxRMGXHEhL%0A4h3znK2KBVgolgpZLhnY09BoBmwaVM0lJX7XMY7ocPbKMgFUbG7%2BwZeh%2BdIQ%0AI2s4x7NxxLxKzsqKn.pe9ZRddZvli4hcdrQRQ4Ro8iqmXQ5HWXrKLdCITlGV%0Apt8UM2ZhHoqN4s4PiKmOSZIMbbwbbxCm.5dlVcXICOxN5axqNhrDwmZKM4gw%0A8Lg5.udB0QjqgDG%2Baf67LUCwePg9zyfOiVAr9sh3gZCarG%2BjMjoLYC4NKxCS%0AclNwvNi2PWl6DsumNwzPdeC6NdLJq648MMxn7FcMp6LJ8jf93oSIvpS42fFY%0AbCywK47g.ywjyWmhv1fQe9P26hv2fH7wCanosvnP3wMA1VagOv2X5qsWrJVh%0Ay6waIS.2kCweBzt2vn9mzngWE3r.m.NlJ9bzcXVtQdW3JV4ioz1xurXMjSjQ%0AhLznmNRIx6BWWMZzCXwSkj6IITimDuwOO4FOIRFyEDUxwbCnwSriZ9ARxorT%0ANKnd%2B3ihSmqUKRgiITCkIbZGyZoeZa7rJ8SeYbtPIduwSbqoF.w%2BaKoc2aPy%0A6pflk7fnaNGyY2cYaikTVyaSCFNp11DybCbpMA9L231dRz1vVssYNp11jHim%0A3vML5xNCWhIOd2tVA.udG.BeP4Ze5g0.ccuV68T%2BioL.KUdRSIYsM7cF0uoH%0ALqkKJssFYleYN6TLTFS.5%2BUvZRiMZKejaOlFNj3CD8yyWZDeOHZa72Md54LB%0Ao04drFeAHnP.BHeveFeIHcXgMksM.sEPBPCZXdH8Xe81.H1FabLns0%2BQCxHP%0AEgfx6Di3JCwmjGb56Hl9mR6Yr90Uoib1C45XBVPKMD.qszxbuQqj3ver9P7V%0A5xIwKlNQE2QMt.2591Vc7vTGUjg0baXBuyZ9HHJfny28SIPckmFntNhfMNoR%0Auc%2BNe6dc9FVlxzCTA5o4oCWqzSysdWkscWqjiJbK3zwr.JPNMOfQ5kYgmUvC%0Addws.pPNru6bNcd1zK8XqJ8.lF1kiJlBcuB%2B5MOQMdxG0N15g.qJbpalX52a%0A5D%2BcUfdXaGzDIuc1P%2BBzyzHuYqh0Sr8zwuTQeDOcVysrTgdP8SezRnOBD4AY%0Af2oR5PiDOFifQThyTCHJBNgHp67x%2BGqYE4nj8sIiZTY1HvjRMfYC0nhk1oKl%0AKUrRYMcg3nB4flvPtTxK9oCe.pDg7YgspN8HVPgy9FTjQJm8Mm3YeqId92Xh%0AE2s%2B9g%2BeMKYdo%0A-----------end_max5_patcher-----------&#038;copied=copied!&#038;;copyto=copy to clipboard"  bgcolor="#ffffff"  wmode="opaque" /> </object></div>
<div id="post223029-0" style="display:none;visibility:hidden;" >
<div class="patchtoggleInfo"><small>Copy <b>all</b> of the following text.Then, in Max, select <em>New From Clipboard</em>.</small></div>
<div class="patchtogglediv">
<pre><code id="pastedcode223029-0">----------begin_max5_patcher----------
2616.3oc6cs0bihiE9YmeETt5GlsqLdPRHtrOks1mm21ZeoqobIiUroaLvB3
zomol+6K5BXvArEXDgNk6NwNRBiN56bQmij33+5gEK2D+JMaow+z3KFKV7WO
rXAuJVEKjkWr7.4U+PRF+xVFQ+d7lut7QQS4zWy4UGFS1dflkY.JaJXKughK
9WgnxJeNNJOhbfxa5+RS2RhHksEc7PPTHMm2O.YkIjb+8AQ6VmR8yEzIx1aE
9QCj4JyGMb7XuBAqLM9iS2m3i4meiX8bVvex6Y.r3CIpVbk4+HgJt4KWZ7Gr
V96Gdf8xi2NprgDsqMLANlXhkIGMf172rsGYPgOFFSf4qA4qhhCxnFVF96Io
F.yheZCl.5.l7XiUCfk4UvIXOwohg05Cj7zfWW93PEkdNLtfHZAJ.sqE8uRC
Hg8EHvBcHON.fEvf4PggDRZAwjSSWSiHaB4M2IDUL7H4LzQJSIut8LQC+3v3
Tw0Ytx0wD659Xq+UcNVAZm4Sj85JOYsa107lYW7OmGa8u32rQkQYOhLJvcF0
sxn5vFTB4aFjH+8woE8Al8aK7RKqdxKQWv5iPoC.4rQ.v6Jby20otRL9OzW+
2wwoa+cxt.+VfF7HZOB3JfFrDZrFenodmSSk.hDQJtQAgzWnoYAwQ0t+KVRR
RpU8hZeDFL9Ugfq8iUUEDIpxrppT5KAkedKQkELmGJarDAf.4bR74tsDJ7VX
mSP.SWIL1+azs06fkwIznfnjTZFMJmjK6opl2RelbLLecCjxbUqs+Lwm14Gt
i4dWrbWZv13HFYz3yxptrC+hnK4udZ3vuhHRRKe3rhQxwrMjTF1IsTAKaLON
NrYSUrqBQcRTPwTvz7.A4BMqtoAGRRChxazQBCg6y7SiCCabqDs7RKsrsfi5
S+dv178BaY0vqhKOHojIrrBi1Frilk2rtbxtrl0zvY75hZ00gaT+kzkapOeL
Jg3+sBhs3m5WP84spWem5zcpW2otMFH38H1adtmqZ287XWPE+JyYI9Cg8vEk
1DkpdiO1lVPHTi78zbhweFGePNsRGvLbfvr0kgYa9zIXWgUDnBnr0.QYtusk
+NUXbtwFivNPTjdDbQVN0lMBYoQAWQPhiMb1vC023Yid.MgXH.yU1QNiGlcA
mW6iCr2lSrc6H6fclU+pNetny5PH.OPg.3kEBfPwJPXiDgaqfT.3lL4OcP4u
1IVZqGrDYKrkC3Xok0GHrrSnzQShkR4wOfhkcBkt5AJsEtwIkM+3fjJ3lrml
71vVF.HW3zE+wyM4WnuljVHo9ae5YPWgfXpUW4Dq6qqqFEWmESEA.5QqGXhq
sMCeflKhKYZtB+Y+3reoP77ezEvB0pWytVh.NfeDDPqvzrfnKhoZJ7MnInNn
Z9yiV+EiaCno.2Pxf07.2ibaRib6xbarl31k6D5ct8bhaaqISgkQ7bmaOm31
NZhaKW8k6b64yZvw1r4hBqSBIQz04h.Lwx25R9XnwtiuliQba+HwInBX67Aw
wHMEXNPdFyDAOdWcZdX7DpoUJnbqytysmUbacs2zxEz3N2dVws00pr3dmYOq
8KJ6jSQWvuHHRS9EgEtEIV1HGvOMtEwGgcAVVcBGlprljBmDEPC6UEAitOAd
7l8iObfFIOPTiHRH51tfB7finRHYXCTFKL6wf8zIhKLHpqC.FmpXs2NJjEeL
0uDqK46FMovszr7fnpiH3WpNNRmcc6C1ts44wSbD1xXl1DG9PkXY8kjQJRwV
JRwGB1lDGDkKQTD1leFSEmvRG2pBM6RsOLgi7vT+TrphRf4irDPUT1c1Pxtp
pvNePYnpprLSuyEIC2wllOyNCzT77ogwxiMXYgI1NiWOz..CvbZgCRXlCRby
otNUElZyoppoyEVGv.0gOzP.d7BNvpBS73DnptFay+GjbKvjyCAUm50xRS8H
EnJGELerDVPIPUXNyFJ1tOhS2f8Aw4YBf7pJM0FH.8w.Ar+iTopBpTww78xD
AaMQUejhFvHECpORsbe2LFppvq2vrEBrMEgGHNSdttUkl5ApWeXoVCXj55Vm
k5ZO6meCOFSuAQ32qo2vpJ65Lalqv6MSAzMqY.SUXgDdOZIVeVKbUoIl0nbf
tngICJWzAWYdGvrpzTqq4n5.cfAGHUujVUfVueVUTM5.magiBgBIWQzA7RS7
3TYFp8OcFUbFEiJtv2KiJ.69nrM.+Og0BJkMRQuaJa39LRGf+mH4RqHFoHn4
6o+mpH6BF3ZUCEgKIeXPPV1Ukl5ApUeXoCv+STs4FXqSly6VvSpxRMGXHEhL
4h3znK2KBVgolgpZLhnY09BoBmwaVM0lJX7XMY7ocPbKMgFUbG7+wZeh+dIQ
I2s4x7NxxLxKzsqKn.pe9ZRddZvli4hcdrQRQ4Ro8iqmXQ5HWXrKLdCITlGV
pt8UM2ZhHoqN4s4PiKmOSZIMbbwbbxCm.5dlVcXICOxN5axqNhrDwmZKM4gw
8Lg5.udB0QjqgDG+af67LUCwePg9zyfOiVAr9sh3gZCarG+jMjoLYC4NKxCS
clNwvNi2PWl6DsumNwzPdeC6NdLJq648MMxn7FcMp6LJ8jf93oSIvpS42fFY
bCywK47g.ywjyWmhv1fQe9P26hv2fH7wCanosvnP3wMA1VagOv2X5qsWrJVh
y6waIS.2kCweBzt2vn9mzngWE3r.m.NlJ9bzcXVtQdW3JV4ioz1xurXMjSjQ
hLznmNRIx6BWWMZzCXwSkj6IITimDuwOO4FOIRFyEDUxwbCnwSriZ9ARxorT
NKnd+3ihSmqUKRgiITCkIbZGyZoeZa7rJ8SeYbtPIduwSbqoF.w+aKoc2aPy
6pflk7fnaNGyY2cYaikTVyaSCFNp11DybCbpMA9L231dRz1vVssYNp11jHim
3vML5xNCWhIOd2tVA.udG.BeP4Ze5g0.ccuV68T+ioL.KUdRSIYsM7cF0uoH
LqkKJssFYleYN6TLTFS.5+UvZRiMZKejaOlFNj3CD8yyWZDeOHZa72Md54LB
o04drFeAHnP.BHeveFeIHcXgMksM.sEPBPCZXdH8Xe81.H1FabLns0+QCxHP
Egfx6Di3JCwmjGb56Hl9mR6Yr90Uoib1C45XBVPKMD.qszxbuQqj3ver9P7V
5xIwKlNQE2QMt.2591Vc7vTGUjg0baXBuyZ9HHJfny28SIPckmFntNhfMNoR
uc+Ne6dc9FVlxzCTA5o4oCWqzSysdWkscWqjiJbK3zwr.JPNMOfQ5kYgmUvC
ddws.pPNru6bNcd1zK8XqJ8.lF1kiJlBcuB+5MOQMdxG0N15g.qJbpalX52a
5D+cUfdXaGzDIuc1P+BzyzHuYqh0Sr8zwuTQeDOcVysrTgdP8SezRnOBD4AY
f2oR5PiDOFifQThyTCHJBNgHp67x+GqYE4nj8sIiZTY1HvjRMfYC0nhk1oKl
KUrRYMcg3nB4flvPtTxK9oCe.pDg7YgspN8HVPgy9FTjQJm8Mm3YeqId92Xh
E2s+9g+eMKYdo
-----------end_max5_patcher-----------</code></pre></div>
</div>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223030</guid>
					<title><![CDATA[Re: vertex position xy control]]></title>
					<link>http://cycling74.com/forums/topic/vertex-position-xy-control/#post-223030</link>
					<pubDate>Mon, 12 Mar 2012 23:19:18 +0000</pubDate>
					<dc:creator>freeka</dc:creator>

					<description>
						<![CDATA[
						<p>thanks for the reply,<br />
what i try to achieve is pretty much what happen in the manipulator jitter recipe book with jit.gl.nurbs.<br />
Pretty much as, i am trying to place points before deforming the texture without following a grid. pool-3d-nurbs.maxpat is good example as well . i didn&#8217;t post any patches cause my experiment as been far from what i want to do. MAJOR FAIL.</p>
						]]>
					</description>

					
					
				</item>

					
		
	</channel>
	</rss>

