<?xml version="1.0" encoding="UTF-8"?>
	<rss version="2.0"
		xmlns:content="http://purl.org/rss/1.0/modules/content/"
		xmlns:wfw="http://wellformedweb.org/CommentAPI/"
		xmlns:dc="http://purl.org/dc/elements/1.1/"
		xmlns:atom="http://www.w3.org/2005/Atom"

			>

	<channel>
		<title>Cycling 74  &#187;  Topic: vertex shaders</title>
		<atom:link href="http://cycling74.com/forums/topic/vertex-shaders/feed" rel="self" type="application/rss+xml" />
		<link>http://cycling74.com/forums/topic/vertex-shaders/feed</link>
		<description></description>
		<pubDate>Wed, 19 Jun 2013 01:07:13 +0000</pubDate>
		<generator>http://bbpress.org/?v=2.2.4</generator>
		<language></language>

		
														
					
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-shaders/#post-38414</guid>
					<title><![CDATA[vertex shaders]]></title>
					<link>http://cycling74.com/forums/topic/vertex-shaders/#post-38414</link>
					<pubDate>Sun, 15 Jun 2008 01:31:24 +0000</pubDate>
					<dc:creator>Tyler Nitsch</dc:creator>

					<description>
						<![CDATA[
						<p>Hello,</p>
<p>I&#8217;m trying to create some vertex shaders based on vector fields.  in a glsl program how does one get the vertex values of an object in reference to the actual render space?  This way when the object is moved with the position $f1 $f2 $f3 command these vertex values will change in correspondence.  </p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-shaders/#post-133957</guid>
					<title><![CDATA[Re: vertex shaders]]></title>
					<link>http://cycling74.com/forums/topic/vertex-shaders/#post-133957</link>
					<pubDate>Sun, 15 Jun 2008 02:14:21 +0000</pubDate>
					<dc:creator>Wesley Smith</dc:creator>

					<description>
						<![CDATA[
						<p>Could you be more specific with what you mean by &#8220;render space&#8221;?  Do<br />
you mean model space, world space, eye space, screen space?</p>
<p>wes</p>
<p>On Sat, Jun 14, 2008 at 6:31 PM, Tyler Nitsch <neurovous @yahoo.com> wrote:<br />
><br />
> Hello,<br />
><br />
> I&#8217;m trying to create some vertex shaders based on vector fields.  in a glsl program how does one get the vertex values of an object in reference to the actual render space?  This way when the object is moved with the position $f1 $f2 $f3 command these vertex values will change in correspondence.<br />
><br />
><br />
></neurovous></p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-shaders/#post-133958</guid>
					<title><![CDATA[Re: vertex shaders]]></title>
					<link>http://cycling74.com/forums/topic/vertex-shaders/#post-133958</link>
					<pubDate>Sun, 15 Jun 2008 03:18:06 +0000</pubDate>
					<dc:creator>Tyler Nitsch</dc:creator>

					<description>
						<![CDATA[
						<p>by render space I mean the space that jit.gl.render object renders into.</p>
						]]>
					</description>

					
					
				</item>

			
				<item>
					<guid>http://cycling74.com/forums/topic/vertex-shaders/#post-133959</guid>
					<title><![CDATA[Re: vertex shaders]]></title>
					<link>http://cycling74.com/forums/topic/vertex-shaders/#post-133959</link>
					<pubDate>Sun, 15 Jun 2008 06:05:29 +0000</pubDate>
					<dc:creator>Tyler Nitsch</dc:creator>

					<description>
						<![CDATA[
						<p>never mind ftransform() was what I was looking for.</p>
						]]>
					</description>

					
					
				</item>

					
		
	</channel>
	</rss>

