I have a complex GL patch which i am trying to get running as best as possible on a laptop with onboard graphics. At the moment I get the following errors when i start rendering.
jit.gl.render: building GL on pwindow "pwin"…
jit.gl.context: using software renderer.
jit.gl.context: wglCreateContext failed – 2000
Please make sure that your monitor is set to 32 bit resolution.
jit.pwindow: short on video memory. turned off depth buffer.
The laptop is a Toshiba Portege Tablet with an Intel GMA 965 (i think it is the same as a MacBook) and it is running Vista Business and has three gig of RAM.
Strangely, if i go in the the settings of the intel graphics, it is not using the max allocated video memory, in fact it only increases by 10 mb when i open my patch.
Does anyone know if there are any hidden tweaks i can do to give more video memory to jitter?
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