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video / texture mapping : nurbs pixelating more than mesh ?


tep
November 2, 2012 | 8:14 am

Following the Jitter Recipe book n°18 : Manipulator, and comparing it with things about keystone and mapping found here and there.

… it seems that jit.gl.mesh gives a better result than nurbs when manipulating texture displacement … Why does jit.gl.nurbs pixelate the result ?
or is it just a feeling ?
Also, i don’t succeed in making an equivalent grid to manipulate a mesh in the same way as the jit.gl.nurbs … I tried to start from the keystone patch from hc gilje here : http://www.cycling74.com/forums/topic.php?id=18017#post-95512

I understand mesh requires 2 more planes, but i don’t get it to work …


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