Videoplane, automatic 0, multiple textures

Aug 20, 2007 at 9:13pm

Videoplane, automatic 0, multiple textures

I’m planning on having a videoplane @automatic 0 with each videoplane
having a different texture. I tried banging each texture out of
jit.matrixset for each frame, but it really killed my framerate. I
used three different jit.gl.textures and cycled through those for each
frame, and the framerate is much better.

That said, I’d like to have a lot of jit.gl.textures, and I would like
to be able adjust the number of textures, just as I would with the
number of videoplanes. SOUNDS LIKE A JOB FOR JAVASCRIPT! It seems
easy enough, but I’m having some trouble getting started (I’m not the
best javascripter on earth).

It seems like I could send each photo from jit.matrixset to a
different jit.gl.texture in js, and then reference them from the
patch, and would also be able to be able to adjust the number of
textures. If anyone could help me get started, that would be great.

Thanks,
Keith

#33337
Aug 20, 2007 at 9:22pm

Check out the texture delay patch I posted in this thread
(time-delayed textures? 3d texture buffers?) :

http://www.cycling74.com/forums/index.php?t=msg&goto=107288&rid=0&srch=texture+delay#msg_107288

It should give you a start on managing texture buffers in a matrixset
like fashion. It should be quite easy to add a videoplane per
texture.

wes

On 8/20/07, keith manlove wrote:
> I’m planning on having a videoplane @automatic 0 with each videoplane
> having a different texture. I tried banging each texture out of
> jit.matrixset for each frame, but it really killed my framerate. I
> used three different jit.gl.textures and cycled through those for each
> frame, and the framerate is much better.
>
> That said, I’d like to have a lot of jit.gl.textures, and I would like
> to be able adjust the number of textures, just as I would with the
> number of videoplanes. SOUNDS LIKE A JOB FOR JAVASCRIPT! It seems
> easy enough, but I’m having some trouble getting started (I’m not the
> best javascripter on earth).
>
> It seems like I could send each photo from jit.matrixset to a
> different jit.gl.texture in js, and then reference them from the
> patch, and would also be able to be able to adjust the number of
> textures. If anyone could help me get started, that would be great.
>
> Thanks,
> Keith
>

#110933

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