virtual architecture

Jan 17, 2008 at 3:16am

virtual architecture

HI !
i am working on a moving projection in a room. i build the room with the excat measures of the real room in openGL and moving around camera (lookat) is moving around projector in realroom. but how can i get rid of the perspective problems. actually i should map the whole scenery on a ball i guess, to not get problems in the corners !
but this seems little complicated, i am sure there is an easier way.
i had a look at jasch

#35416
Jan 17, 2008 at 1:07pm

One of the reason i made the patch is to salve this problem but i didn`t have time to try it . Not sore if it helpful.
God luck

http://www.cycling74.com/forums/index.php?t=msg&goto=117028

#120696

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