visuals based sequencer

Jan 1, 2013 at 8:09pm

visuals based sequencer

hi there,
I hope you are all fine on this 1st day of year.

a square shape, some points inside that square, a line moving from a side to another, “reading” point.
when the line hit a point, coordinates of that point are popped out something to another things and a sound is produced.
using jitter for the visual side of things.

my only question is:
- should I have just one system including visual and detecting coordinates match using jitter? jit.gen would furiously make some comparison and I’d pop out coordinates matching into my sound engine
OR
- should I uncouple that and have my visuals and another system (coll based maybe or even techno~ or seq~) in which each visual object would have a corresponding event etc.

any ideas? opinions?

best,
julien

#65873
Jan 2, 2013 at 12:00pm

Hi Julien,

Is this something you could do using Iannix as the front end? If not maybe it would give you some ideas.

http://www.iannix.org/fr/index.php

Bonne année

Richard

#237217
Jan 2, 2013 at 1:11pm

Hey Richard!
I finished the core of this a couple of hours later.
Iannix is really nice, but I want to keep close to Max for everything I'm doing (like a bald obsessed guy with glasses I am)

I used seq~

I have a small system handling the creation of elements.
This acts on the visual part, creating a matrix of positions for jit.gl.multiple and on the sound part by creating event at specific time in the seq~
The master clock is a phasor~ making the line moves and at the same time driving seq~

I can now continue my explorations. It is one installation of my project minimal.bits

http://julienbayle.net/minimal-bits

More infos (like a vid) asap !

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Attachments:
  1. seq.jpeg
#237218

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