VST creation, how to?

Feb 24, 2008 at 2:03am

VST creation, how to?

Hi maxers.

I was helping out a friend by creating a little patch making her able to
trigger samples by playing an acoustic instrument over a certain loudness.
The patch itself works fine in max/msp.

All along I figured I would use Rewire to connect this thing with Ableton
Live as the host – the main program she is using.
Problem seems to be that Ableton will only send MIDI to Max and get audio
back, and I need quite the opposite.

So now I’m figuring creating a VST is the way to go, but I can’t seem to
find much information about this, other than “Save as plugin”.

So, basically I need to input sound and send out MIDI.
Any pointers of where to look or what to do??

Thanks!
Lasse

#36015
Feb 25, 2008 at 6:50am

Well you can get audio from Max to Live with Soundflower:

http://www.cycling74.com/downloads/soundflower

and to build VST plugins you need the documentation:

http://www.cycling74.com/download/Pluggo_Dev_Material.zip

As for converting audio to midi in the plugin world it can be done and good luck with that.

#123336
Feb 25, 2008 at 6:55am

Misread yr post a little, you can’t get midi into Live? Your instruments in Live should show up as midi outputs in Max. Alternatively, Max should show up as midi inputs in Live.

#123337
Feb 25, 2008 at 5:10pm

Hey Rocky G

Thanks for your respone.
I did find the pluggo docs, and I have a functional VST plugin now that
works great :)

As for the whole Rewire thing, I’m gonna save that for another day, for now
VST is a much smarter approach anyways.

Lasse

On Mon, Feb 25, 2008 at 7:50 AM, Rocky G wrote:

>
> Well you can get audio from Max to Live with Soundflower:
>
> http://www.cycling74.com/downloads/soundflower
>
> and to build VST plugins you need the documentation:
>
> http://www.cycling74.com/download/Pluggo_Dev_Material.zip
>
> As for converting audio to midi in the plugin world it can be done and
> good luck with that.
>
>
>
> –
> Rocky G
> http://www.foolskool.com
>
>

#123338

You must be logged in to reply to this topic.